UltimateZoneBuilder/Source/Core
MaxED 5a8c6342ea Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor.
Fixed, Sectors mode: tags and effect labels were displayed instead of selection number labels after disabling, then enabling selection numbers when there were sectors with tags or effects selected.
2016-04-30 19:27:26 +00:00
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Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
Config Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Controls Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor. 2016-04-30 19:27:26 +00:00
Data Internal: some DataReaders refactoring. 2016-04-29 13:42:52 +00:00
Editing Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
General Internal: some DataReaders refactoring. 2016-04-29 13:42:52 +00:00
Geometry Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
GZBuilder Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IO Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Map Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
Plugins Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Rendering Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Resources Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
Types Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
VisualModes Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
Windows Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled). 2016-04-29 21:38:43 +00:00
ZDoom Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors. 2016-04-28 14:02:24 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00