mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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21febe7ded
- added more handling for 'invalid' UDMF types to cast them to the correct type
113 lines
2.3 KiB
C#
113 lines
2.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Types
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{
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[TypeHandler(UniversalType.AngleRadians, "Radians", true)]
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internal class AngleRadiansHandler : TypeHandler
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private float value;
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#endregion
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#region ================== Properties
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public override bool IsBrowseable { get { return true; } }
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#endregion
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#region ================== Constructor
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#endregion
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#region ================== Methods
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public override void Browse(IWin32Window parent)
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{
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value = Angle2D.DoomToReal(AngleForm.ShowDialog(parent, Angle2D.RealToDoom(value)));
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}
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public override void SetValue(object value)
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{
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float result;
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// Null?
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if(value == null)
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{
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this.value = 0.0f;
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}
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// Compatible type?
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else if((value is int) || (value is float) || (value is bool))
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{
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// Set directly
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this.value = Convert.ToSingle(value);
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}
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else
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{
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// Try parsing as string
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if(float.TryParse(value.ToString(), NumberStyles.Float, CultureInfo.CurrentCulture, out result))
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{
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this.value = result;
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}
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else
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{
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this.value = 0.0f;
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}
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}
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}
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public override object GetValue()
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{
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return this.value;
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}
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public override int GetIntValue()
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{
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return (int)this.value;
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}
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public override string GetStringValue()
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{
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return this.value.ToString();
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}
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#endregion
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}
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}
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