mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
59c4a75b11
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations. Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode. Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources. Updated documentation ("Game Configuration - Basic Settings" page).
598 lines
18 KiB
C#
598 lines
18 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Draw Grid Mode",
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SwitchAction = "drawgridmode",
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ButtonImage = "DrawGridMode.png", //mxd
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ButtonOrder = int.MinValue + 5, //mxd
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ButtonGroup = "000_drawing", //mxd
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AllowCopyPaste = false,
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Volatile = true,
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Optional = false)]
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public class DrawGridMode : DrawGeometryMode
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{
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#region ================== Enums
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public enum GridLockMode
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{
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NONE,
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HORIZONTAL,
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VERTICAL,
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BOTH,
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}
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#endregion
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#region ================== Variables
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// Settings
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private int horizontalslices;
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private int verticalslices;
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private bool triangulate;
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private GridLockMode gridlockmode;
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private InterpolationTools.Mode horizontalinterpolation;
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private InterpolationTools.Mode verticalinterpolation;
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// Drawing
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private readonly List<DrawnVertex[]> gridpoints;
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private HintLabel hintlabel;
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private int width;
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private int height;
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private int slicesH;
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private int slicesV;
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private Vector2D start;
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private Vector2D end;
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// Interface
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private DrawGridOptionsPanel panel;
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private Docker docker;
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#endregion
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#region ================== Constructor
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public DrawGridMode()
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{
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snaptogrid = true;
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usefourcardinaldirections = true;
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autoclosedrawing = false;
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gridpoints = new List<DrawnVertex[]>();
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}
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#endregion
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#region ================== Events
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override public void OnAccept()
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{
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Cursor.Current = Cursors.AppStarting;
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General.Settings.FindDefaultDrawSettings();
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// When we have a shape...
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if(gridpoints.Count > 0)
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{
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// Make undo for the draw
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General.Map.UndoRedo.CreateUndo("Grid draw");
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// Make an analysis and show info
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string[] adjectives = { "gloomy", "sad", "unhappy", "lonely", "troubled", "depressed", "heartsick", "glum", "pessimistic", "bitter", "downcast" }; // aaand my english vocabulary ends here :)
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string word = adjectives[new Random().Next(adjectives.Length - 1)];
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string a = (word[0] == 'u' ? "an " : "a ");
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General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " grid.");
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List<Sector> newsectors = new List<Sector>();
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foreach(DrawnVertex[] shape in gridpoints)
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{
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if(Tools.DrawLines(shape, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate))
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{
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// Update cached values after each step...
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General.Map.Map.Update();
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newsectors.AddRange(General.Map.Map.GetMarkedSectors(true));
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// Snap to map format accuracy
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General.Map.Map.SnapAllToAccuracy();
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// Clear selection
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General.Map.Map.ClearAllSelected();
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//mxd. Outer sectors may require some splittin...
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if(General.Settings.SplitJoinedSectors) Tools.SplitOuterSectors(General.Map.Map.GetMarkedLinedefs(true));
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// Edit new sectors?
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if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
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General.Interface.ShowEditSectors(newsectors);
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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//mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag();
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// Map is changed
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General.Map.IsChanged = true;
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}
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else
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{
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// Drawing failed
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// NOTE: I have to call this twice, because the first time only cancels this volatile mode
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General.Map.UndoRedo.WithdrawUndo();
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General.Map.UndoRedo.WithdrawUndo();
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}
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}
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}
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// Done
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Cursor.Current = Cursors.Default;
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if(continuousdrawing)
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{
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// Reset settings
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points.Clear();
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labels.Clear();
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drawingautoclosed = false;
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// Redraw display
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Return to original mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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}
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public override void OnDisengage()
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{
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if(hintlabel != null) hintlabel.Dispose();
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base.OnDisengage();
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}
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private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
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{
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triangulate = panel.Triangulate;
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horizontalslices = panel.HorizontalSlices + 1;
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verticalslices = panel.VerticalSlices + 1;
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horizontalinterpolation = panel.HorizontalInterpolationMode;
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verticalinterpolation = panel.VerticalInterpolationMode;
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Update();
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}
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private void OptionsPanelOnGridLockChanged(object sender, EventArgs eventArgs)
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{
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gridlockmode = panel.GridLockMode;
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General.Hints.ShowHints(this.GetType(), ((gridlockmode != GridLockMode.NONE) ? "gridlockhelp" : "general"));
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Update();
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}
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public override void OnHelp()
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{
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General.ShowHelp("/gzdb/features/classic_modes/mode_drawgrid.html");
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}
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#endregion
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#region ================== Methods
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override protected void Update()
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{
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PixelColor stitchcolor = General.Colors.Highlight;
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PixelColor losecolor = General.Colors.Selection;
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// We WANT snaptogrid and DON'T WANT snaptonearest when lock to grid is enabled
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snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState; //mxd
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snaptogrid = (snaptocardinaldirection || gridlockmode != GridLockMode.NONE || (General.Interface.ShiftState ^ General.Interface.SnapToGrid));
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snaptonearest = (gridlockmode == GridLockMode.NONE && (General.Interface.CtrlState ^ General.Interface.AutoMerge));
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DrawnVertex curp;
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if(points.Count == 1)
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{
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// Handle the case when start point is not on current grid.
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Vector2D gridoffset = General.Map.Grid.SnappedToGrid(points[0].pos) - points[0].pos;
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curp = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, points);
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curp.pos -= gridoffset;
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}
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else
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{
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curp = GetCurrentPosition();
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}
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float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
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// Render drawing lines
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if(renderer.StartOverlay(true))
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{
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PixelColor color = snaptonearest ? stitchcolor : losecolor;
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if(points.Count == 1)
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{
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UpdateReferencePoints(points[0], curp);
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List<Vector2D[]> shapes = GetShapes(start, end);
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//render shape
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foreach(Vector2D[] shape in shapes)
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{
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for(int i = 1; i < shape.Length; i++)
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renderer.RenderLine(shape[i - 1], shape[i], LINE_THICKNESS, color, true);
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}
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//vertices
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foreach(Vector2D[] shape in shapes)
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{
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for(int i = 0; i < shape.Length; i++)
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renderer.RenderRectangleFilled(new RectangleF(shape[i].x - vsize, shape[i].y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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}
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//and labels
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Vector2D[] labelCoords = new[] { start, new Vector2D(end.x, start.y), end, new Vector2D(start.x, end.y), start };
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for(int i = 1; i < 5; i++)
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{
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labels[i - 1].Move(labelCoords[i], labelCoords[i - 1]);
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renderer.RenderText(labels[i - 1].TextLabel);
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}
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//render hint
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if(horizontalslices > 1 || verticalslices > 1)
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{
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string text = "H: " + (slicesH - 1) + "; V: " + (slicesV - 1);
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if(width > text.Length * vsize && height > 16 * vsize)
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{
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hintlabel.Text = text;
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hintlabel.Move(start, end);
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renderer.RenderText(hintlabel.TextLabel);
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}
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}
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}
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else
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{
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// Render vertex at cursor
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renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
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}
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// Done
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renderer.Finish();
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}
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// Done
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renderer.Present();
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}
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// This draws a point at a specific location
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override public bool DrawPointAt(Vector2D pos, bool stitch, bool stitchline)
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{
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if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
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pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
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return false;
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DrawnVertex newpoint = new DrawnVertex { pos = pos, stitch = true, stitchline = stitchline };
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points.Add(newpoint);
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if(points.Count == 1)
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{
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// Add labels
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labels.AddRange(new[] { new LineLengthLabel(false, true), new LineLengthLabel(false, true), new LineLengthLabel(false, true), new LineLengthLabel(false, true) });
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hintlabel = new HintLabel(General.Colors.InfoLine);
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Update();
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}
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else if(points[0].pos == points[1].pos)
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{
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// Nothing is drawn
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FinishDraw();
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}
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else
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{
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// Handle the case when start point is not on current grid.
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Vector2D gridoffset = General.Map.Grid.SnappedToGrid(points[0].pos) - points[0].pos;
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newpoint = GetCurrentPosition(mousemappos + gridoffset, snaptonearest, snaptogrid, snaptocardinaldirection, usefourcardinaldirections, renderer, new List<DrawnVertex> { points[0] });
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newpoint.pos -= gridoffset;
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// Create vertices for final shape.
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UpdateReferencePoints(points[0], newpoint);
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List<Vector2D[]> shapes = GetShapes(start, end);
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foreach(Vector2D[] shape in shapes)
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{
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DrawnVertex[] verts = new DrawnVertex[shape.Length];
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for(int i = 0; i < shape.Length; i++)
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{
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newpoint = new DrawnVertex { pos = shape[i], stitch = true, stitchline = stitchline };
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verts[i] = newpoint;
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}
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gridpoints.Add(verts);
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}
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FinishDraw();
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}
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return true;
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}
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private List<Vector2D[]> GetShapes(Vector2D s, Vector2D e)
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{
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// No shape
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if(s == e) return new List<Vector2D[]>();
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// Setup slices
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switch(gridlockmode)
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{
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case GridLockMode.NONE:
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slicesH = horizontalslices;
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slicesV = verticalslices;
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break;
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case GridLockMode.HORIZONTAL:
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slicesH = width / General.Map.Grid.GridSize;
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slicesV = verticalslices;
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break;
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case GridLockMode.VERTICAL:
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slicesH = horizontalslices;
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slicesV = height / General.Map.Grid.GridSize;
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break;
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case GridLockMode.BOTH:
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slicesH = width / General.Map.Grid.GridSize;
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slicesV = height / General.Map.Grid.GridSize;
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break;
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}
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// Create a segmented line
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List<Vector2D[]> shapes;
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if(width == 0 || height == 0)
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{
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if(slicesH > 0 && width > 0)
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{
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shapes = new List<Vector2D[]>();
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int step = width / slicesH;
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for(int w = 0; w < slicesH; w++)
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{
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shapes.Add(new[] { new Vector2D((int)s.x + step * w, (int)s.y), new Vector2D((int)s.x + step * w + step, (int)s.y) });
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}
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return shapes;
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}
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if(slicesV > 0 && height > 0)
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{
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shapes = new List<Vector2D[]>();
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int step = height / slicesV;
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for(int h = 0; h < slicesV; h++)
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{
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shapes.Add(new[] {new Vector2D((int) s.x, (int) s.y + step * h), new Vector2D((int) s.x, (int) s.y + step * h + step)});
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}
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return shapes;
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}
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// Create a line
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return new List<Vector2D[]> {new[] {s, e}};
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}
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// Create shape
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List<Vector2D> rect = new List<Vector2D> { s, new Vector2D((int)s.x, (int)e.y), e, new Vector2D((int)e.x, (int)s.y), s };
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if(slicesH == 1 && slicesV == 1)
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{
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if(triangulate) rect.AddRange(new[] { s, e });
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return new List<Vector2D[]> { rect.ToArray() };
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}
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// Create blocks
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shapes = new List<Vector2D[]> { rect.ToArray() };
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RectangleF[,] blocks = new RectangleF[slicesH, slicesV];
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for(int w = 0; w < slicesH; w++)
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{
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for(int h = 0; h < slicesV; h++)
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{
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float left = (float)Math.Round(InterpolationTools.Interpolate(s.x, e.x, (float)w / slicesH, horizontalinterpolation));
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float top = (float)Math.Round(InterpolationTools.Interpolate(s.y, e.y, (float)h / slicesV, verticalinterpolation));
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float right = (float)Math.Round(InterpolationTools.Interpolate(s.x, e.x, (w + 1.0f) / slicesH, horizontalinterpolation));
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float bottom = (float)Math.Round(InterpolationTools.Interpolate(s.y, e.y, (h + 1.0f)/ slicesV, verticalinterpolation));
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blocks[w, h] = RectangleF.FromLTRB(left, top, right, bottom);
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}
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}
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// Add subdivisions
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if(slicesH > 1)
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{
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for(int w = 1; w < slicesH; w++)
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{
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int px = (int) Math.Round(blocks[w, 0].X);
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shapes.Add(new[] {new Vector2D(px, s.y), new Vector2D(px, e.y)});
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}
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}
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if(slicesV > 1)
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{
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for(int h = 1; h < slicesV; h++)
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{
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int py = (int) Math.Round(blocks[0, h].Y);
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shapes.Add(new[] { new Vector2D(s.x, py), new Vector2D(e.x, py) });
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}
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}
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// Triangulate?
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if(triangulate)
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{
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bool startflip = ((int)Math.Round(((s.x + e.y) / General.Map.Grid.GridSize) % 2) == 0);
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bool flip = startflip;
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for(int w = 0; w < slicesH; w++)
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{
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for(int h = slicesV - 1; h > -1; h--)
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{
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if(flip)
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shapes.Add(new[] { new Vector2D(blocks[w, h].X, blocks[w, h].Y), new Vector2D(blocks[w, h].Right, blocks[w, h].Bottom) });
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else
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shapes.Add(new[] { new Vector2D(blocks[w, h].Right, blocks[w, h].Y), new Vector2D(blocks[w, h].X, blocks[w, h].Bottom) });
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flip = !flip;
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}
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startflip = !startflip;
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flip = startflip;
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}
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}
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return shapes;
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}
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// Update bottom-left and top-right points, which define drawing shape
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private void UpdateReferencePoints(DrawnVertex p1, DrawnVertex p2)
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{
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if(!p1.pos.IsFinite() || !p2.pos.IsFinite()) return;
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if(p1.pos.x < p2.pos.x)
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{
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start.x = p1.pos.x;
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end.x = p2.pos.x;
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}
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else
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{
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start.x = p2.pos.x;
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end.x = p1.pos.x;
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}
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if(p1.pos.y < p2.pos.y)
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{
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start.y = p1.pos.y;
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end.y = p2.pos.y;
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}
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else
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{
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start.y = p2.pos.y;
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end.y = p1.pos.y;
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}
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width = (int)(end.x - start.x);
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height = (int)(end.y - start.y);
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}
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#endregion
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#region ================== Settings panel
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protected override void SetupInterface()
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{
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// Load stored settings
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triangulate = General.Settings.ReadPluginSetting("drawgridmode.triangulate", false);
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gridlockmode = (GridLockMode)General.Settings.ReadPluginSetting("drawgridmode.gridlockmode", 0);
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horizontalslices = Math.Max(General.Settings.ReadPluginSetting("drawgridmode.horizontalslices", 3), 3);
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verticalslices = Math.Max(General.Settings.ReadPluginSetting("drawgridmode.verticalslices", 3), 3);
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horizontalinterpolation = (InterpolationTools.Mode)General.Settings.ReadPluginSetting("drawgridmode.horizontalinterpolation", 0);
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verticalinterpolation = (InterpolationTools.Mode)General.Settings.ReadPluginSetting("drawgridmode.verticalinterpolation", 0);
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// Create and setup settings panel
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panel = new DrawGridOptionsPanel();
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panel.MaxHorizontalSlices = (int)General.Map.FormatInterface.MaxCoordinate;
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panel.MaxVerticalSlices = (int)General.Map.FormatInterface.MaxCoordinate;
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panel.Triangulate = triangulate;
|
|
panel.GridLockMode = gridlockmode;
|
|
panel.HorizontalSlices = horizontalslices - 1;
|
|
panel.VerticalSlices = verticalslices - 1;
|
|
panel.HorizontalInterpolationMode = horizontalinterpolation;
|
|
panel.VerticalInterpolationMode = verticalinterpolation;
|
|
|
|
panel.OnValueChanged += OptionsPanelOnValueChanged;
|
|
panel.OnGridLockModeChanged += OptionsPanelOnGridLockChanged;
|
|
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
|
|
|
|
// Needs to be set after adding the OnContinuousDrawingChanged event...
|
|
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawgridmode.continuousdrawing", false);
|
|
}
|
|
|
|
protected override void AddInterface()
|
|
{
|
|
// Add docker
|
|
docker = new Docker("drawgrid", "Draw Grid", panel);
|
|
General.Interface.AddDocker(docker, true);
|
|
General.Interface.SelectDocker(docker);
|
|
}
|
|
|
|
protected override void RemoveInterface()
|
|
{
|
|
// Store settings
|
|
General.Settings.WritePluginSetting("drawgridmode.triangulate", triangulate);
|
|
General.Settings.WritePluginSetting("drawgridmode.gridlockmode", (int)gridlockmode);
|
|
General.Settings.WritePluginSetting("drawgridmode.horizontalslices", horizontalslices);
|
|
General.Settings.WritePluginSetting("drawgridmode.verticalslices", verticalslices);
|
|
General.Settings.WritePluginSetting("drawgridmode.horizontalinterpolation", (int)horizontalinterpolation);
|
|
General.Settings.WritePluginSetting("drawgridmode.verticalinterpolation", (int)verticalinterpolation);
|
|
General.Settings.WritePluginSetting("drawgridmode.continuousdrawing", panel.ContinuousDrawing);
|
|
|
|
// Remove docker
|
|
General.Interface.RemoveDocker(docker);
|
|
panel.Dispose();
|
|
panel = null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
[BeginAction("increasebevel")]
|
|
protected void IncreaseBevel()
|
|
{
|
|
if((gridlockmode == GridLockMode.NONE || gridlockmode == GridLockMode.VERTICAL)
|
|
&& (points.Count < 2 || horizontalslices < width - 2)
|
|
&& horizontalslices - 1 < panel.MaxHorizontalSlices)
|
|
{
|
|
horizontalslices++;
|
|
panel.HorizontalSlices = horizontalslices - 1;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("decreasebevel")]
|
|
protected void DecreaseBevel()
|
|
{
|
|
if((gridlockmode == GridLockMode.NONE || gridlockmode == GridLockMode.VERTICAL) && horizontalslices > 1)
|
|
{
|
|
horizontalslices--;
|
|
panel.HorizontalSlices = horizontalslices - 1;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("increasesubdivlevel")]
|
|
protected void IncreaseSubdivLevel()
|
|
{
|
|
if((gridlockmode == GridLockMode.NONE || gridlockmode == GridLockMode.HORIZONTAL)
|
|
&& (points.Count < 2 || verticalslices < height - 2)
|
|
&& verticalslices - 1 < panel.MaxVerticalSlices)
|
|
{
|
|
verticalslices++;
|
|
panel.VerticalSlices = verticalslices - 1;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("decreasesubdivlevel")]
|
|
protected void DecreaseSubdivLevel()
|
|
{
|
|
if((gridlockmode == GridLockMode.NONE || gridlockmode == GridLockMode.HORIZONTAL) && verticalslices > 1)
|
|
{
|
|
verticalslices--;
|
|
panel.VerticalSlices = verticalslices - 1;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|