UltimateZoneBuilder/Source/Core/IO
MaxED 592887a086 Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
Configurations: all 64 game configuration are now available by default.
Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway.
Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages).
Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier.
Textures: some optimizations in patch blending code.
ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
2014-02-18 14:04:14 +00:00
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ClipboardStreamReader.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
ClipboardStreamWriter.cs Thing Info panel: thing action is no longer shown in Doom map format. 2013-12-17 08:19:40 +00:00
ClippedStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Configuration.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
DeserializerStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryFilesList.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DoomColormapReader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DoomFlatReader.cs Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11). 2013-12-23 08:00:19 +00:00
DoomMapSetIO.cs Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
DoomPictureReader.cs "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
FileImageReader.cs "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
HexenMapSetIO.cs Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
IImageReader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IMapSetIO.cs Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
IReadWriteStream.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Lump.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
MapSetIO.cs Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
SerializerStream.cs Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
UniversalCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniversalEntry.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
UniversalMapSetIO.cs Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats. 2014-01-10 15:08:39 +00:00
UniversalParser.cs Edit area auto-focusing is now disabled when any form except Edit forms is open. 2014-01-11 10:23:42 +00:00
UniversalStreamReader.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
UniversalStreamWriter.cs Edit area auto-focusing is now disabled when any form except Edit forms is open. 2014-01-11 10:23:42 +00:00
UnknownImageReader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
WAD.cs Updated documentation. 2013-08-19 12:12:31 +00:00