mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
35 lines
No EOL
817 B
INI
35 lines
No EOL
817 B
INI
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
basegame = 2;
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "heretic raven";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Heretic_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "METL2";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
/*thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}*/
|
|
|
|
// How to compare thing flags (for the stuck things error checker)
|
|
thingflagscompare
|
|
{
|
|
include("Hexen_misc.cfg", "thingflagscompare");
|
|
}
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Heretic_texturesets.cfg");
|
|
} |