mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 16:42:30 +00:00
5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
30 lines
1.9 KiB
HTML
30 lines
1.9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style1 {color: #FF0000}
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-->
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</style>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Visual vertices (UDMF)</h1>
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</div>
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<div id="contents">
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<p>Visual vertices allow you to edit vertical vertex offsets in Visual mode.<br/>
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You can select and edit them just like Things (except you can not move them horizontally).<br/>
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You can use "<strong>Delete</strong>" action (usually bound to Delete key) to clear z-offsets of selected vertices.<br/>
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You can toggle Visual vertices display using <a href="../general/rendering_toolbar.html">Rendering toolbar</a> or "<a href="../../actions.html#visualverts"><strong>Toggle Visual Vertices</strong></a>" action.<br/>
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Visual vertices with height offset (e.g. with some values in "zceiling" or "zfloor" UDMF fields) are colored using "Info Line" color. Visual vertices without offsets are colored using "Vertex" color. You can change these colors in Preferences -> Appearance.</p>
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<p> <strong>Technical note №1:</strong> Visual vertices work only if a map is in UDMF map format.<br/>
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<strong>Technical note №2:</strong> Visual vertices work only for triangular sectors.</p>
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<p>It took approx. 30 seconds to create this wonderous terrain:<br />
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<img src="visual_verts.jpg" /></p> </div>
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</body>
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