mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
36 lines
1.7 KiB
HTML
36 lines
1.7 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Rendering toolbar</h1>
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</div>
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<div id="contents">
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<img src="menu_renderingtoolbar.jpg" />
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<p>Rendering toolbar allows you to toggle several GZDoom Builder's features:</p>
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<ol>
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<li>Toggles models, dynamic lights and fog rendering in Visual mode.</li>
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<li>Toggles dynamic lights rendering in Visual mode.</li>
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<li>Toggles dynamic lights animation in Visual mode.</li>
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<li>Toggles models rendering.</li>
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<li>Render all models / render only models for selected things.</li>
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<li>Toggles fog rendering in Visual mode.</li>
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<li>Toggles <a href="../all_modes/event_lines.html">Event lines</a>.</li>
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<li>Toggles <a href="../visual_mode/visual_verts.html">Visual vertices</a> in Visual mode (UDMF only).</li>
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</ol>
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<p>Most of these settings can also be toggled using <a href="../../actions.html#rendering">actions</a>.<br />
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You can toggle currently enabled rendering effects using "<strong><a href="../../actions.html#togglegzdoomeffects">Toggle GZDoom effects</a></strong>" action.</p>
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</div>
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</body>
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