UltimateZoneBuilder/Help/gzdb/features/all_modes/texture_browser.html
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00

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HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>Image Browser</h1>
</div>
<div id="contents">
<table width="100%" border="0" cellspacing="3" cellpadding="3">
<tr>
<td valign="top">Image browser can display directory structure of Folder, PK3 and PK7 resources, allowing you to group and find textures easier.<br />
If current game configuration supports mixed textures and flats, you can filter by image type using this drop down:<br />
<img src="texture_types.jpg" alt=""/><br />
<br />
<strong>Technical notice:</strong><br />
For textures defined in TEXTURES lump, location of first patch is used as texture path.</td>
<td><img src="texture_browser.jpg"/></td>
</tr>
</table>
</div>
</body>