UltimateZoneBuilder/Help/gzdb/features/all_modes/synch_camera.html
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00

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<title>GZDoom Builder features</title>
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<h1>Synchronizing camera position</h1>
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<p>GZDB can synchronize camera position between Classic and Visual modes. Unlike DB2, this doesn't require Visual Mode Camera thing and it works both ways. Here's how it works: </p>
<p>Let's say you want to inspect that secret area in Visual mode:<br />
<img src="synch_cam1.jpg" alt="" width="736" height="512" /></p>
<p>Move mouse cursor to the position you want to appear in Visual mode, then go to Visual mode (default key is <strong>Q</strong>). You will appear there:</p>
<p><img src="synch_cam2.jpg" alt="" width="740" height="515" /></p>
<p>Then, let's say you've moved to entirely different place without leaving Visual mode:</p>
<p><img src="synch_cam3.jpg" alt="" width="740" height="515" /></p>
<p>If you leave Visual mode now, the map will be centered at Visual camera's location:</p>
<p><img src="synch_cam4.jpg" alt="" width="736" height="512" /></p>
<p>If you don't like this behaviour, you can disable it in <a href="../../preferences.html#synch_camera">Preferences</a>.</p>
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