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Actions
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2016-03-18 12:52:12 +00:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2016-03-14 00:01:21 +00:00 |
Config
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2016-04-04 12:09:38 +00:00 |
Controls
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Sectors, Linedefs, Things modes: optimized text label rendering.
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2016-04-05 22:24:36 +00:00 |
Data
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Sectors, Linedefs, Things modes: optimized text label rendering.
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2016-04-05 22:24:36 +00:00 |
Editing
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Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
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2016-03-24 09:25:54 +00:00 |
General
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Classic modes: further text label rendering optimization.
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2016-04-06 11:44:38 +00:00 |
Geometry
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Sectors, Linedefs, Things modes: optimized text label rendering.
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2016-04-05 22:24:36 +00:00 |
GZBuilder
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Classic modes: further text label rendering optimization.
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2016-04-06 11:44:38 +00:00 |
IO
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
Map
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Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
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2016-04-04 22:20:49 +00:00 |
Plugins
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Cosmetic: changed ' to " in some more Error and Warning messages.
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2016-03-08 20:41:06 +00:00 |
Properties
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Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
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2016-03-17 23:58:08 +00:00 |
Rendering
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Classic modes: further text label rendering optimization.
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2016-04-06 11:44:38 +00:00 |
Resources
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
Types
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2016-04-04 12:09:38 +00:00 |
VisualModes
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Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
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2016-03-23 21:26:26 +00:00 |
Windows
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Classic modes: further text label rendering optimization.
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2016-04-06 11:44:38 +00:00 |
ZDoom
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Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
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2016-03-25 14:06:00 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |