mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
a61bba2536
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources. Textures Browser: added support for displaying long texture names. Errors list is now cleared when reloading resources. Visual mode: added basic support for sector slopes (no UI for that feature yet).
190 lines
6.1 KiB
C#
190 lines
6.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public sealed class TexturesParser : ZDTextParser
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{
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#region ================== Delegates
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#endregion
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#region ================== Constants
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#endregion
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#region ================== Variables
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private Dictionary<string, TextureStructure> textures;
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private Dictionary<string, TextureStructure> flats;
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private Dictionary<string, TextureStructure> sprites;
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#endregion
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#region ================== Properties
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public ICollection<TextureStructure> Textures { get { return textures.Values; } }
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public ICollection<TextureStructure> Flats { get { return flats.Values; } }
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public ICollection<TextureStructure> Sprites { get { return sprites.Values; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TexturesParser()
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{
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// Syntax
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whitespace = "\n \t\r\u00A0"; //mxd. non-breaking space is also space :)
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specialtokens = ",{}\n";
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// Initialize
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textures = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
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flats = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
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sprites = new Dictionary<string, TextureStructure>(StringComparer.Ordinal);
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}
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#endregion
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#region ================== Parsing
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// This parses the given stream
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// Returns false on errors
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public override bool Parse(Stream stream, string sourcefilename)
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{
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base.Parse(stream, sourcefilename);
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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// Read a token
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string objdeclaration = ReadToken();
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if(objdeclaration != null)
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{
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objdeclaration = objdeclaration.ToLowerInvariant();
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if(objdeclaration == "texture")
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{
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// Read texture structure
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TextureStructure tx = new TextureStructure(this, "texture");
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if(this.HasError) break;
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// if a limit for the texture name length is set make sure that it's not exceeded
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if((General.Map.Config.MaxTextureNameLength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNameLength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Texture name \"" + tx.Name + "\" too long. Texture names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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}
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else
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{
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// Add the texture
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textures[tx.Name] = tx;
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if(!General.Map.Config.MixTexturesFlats) flats[tx.Name] = tx; //mxd. If MixTexturesFlats is set, textures and flats will be mixed in DataManager anyway
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}
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}
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else if(objdeclaration == "sprite")
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{
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// Read sprite structure
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TextureStructure tx = new TextureStructure(this, "sprite");
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if(this.HasError) break;
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// if a limit for the sprite name length is set make sure that it's not exceeded
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if((General.Map.Config.MaxTextureNameLength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNameLength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Sprite name \"" + tx.Name + "\" too long. Sprite names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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}
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else
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{
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// Add the sprite
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sprites[tx.Name] = tx;
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}
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}
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else if(objdeclaration == "walltexture")
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{
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// Read walltexture structure
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TextureStructure tx = new TextureStructure(this, "walltexture");
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if(this.HasError) break;
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// if a limit for the walltexture name length is set make sure that it's not exceeded
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if((General.Map.Config.MaxTextureNameLength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNameLength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "WallTexture name \"" + tx.Name + "\" too long. WallTexture names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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}
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else
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{
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// Add the walltexture
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if(!textures.ContainsKey(tx.Name) || (textures[tx.Name].TypeName != "texture"))
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textures[tx.Name] = tx;
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}
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}
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else if(objdeclaration == "flat")
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{
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// Read flat structure
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TextureStructure tx = new TextureStructure(this, "flat");
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if(this.HasError) break;
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// if a limit for the flat name length is set make sure that it's not exceeded
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if((General.Map.Config.MaxTextureNameLength > 0) && (tx.Name.Length > General.Map.Config.MaxTextureNameLength))
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{
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General.ErrorLogger.Add(ErrorType.Error, "Flat name \"" + tx.Name + "\" too long. Flat names must have a length of " + General.Map.Config.MaxTextureNameLength + " characters or less");
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}
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else
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{
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// Add the flat
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if(!flats.ContainsKey(tx.Name) || (flats[tx.Name].TypeName != "texture"))
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flats[tx.Name] = tx;
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}
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}
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else
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{
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// Unknown structure!
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// Best we can do now is just find the first { and then
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// follow the scopes until the matching } is found
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string token2;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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}
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while(token2 != "{");
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int scopelevel = 1;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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if(token2 == "{") scopelevel++;
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if(token2 == "}") scopelevel--;
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}
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while(scopelevel > 0);
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}
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}
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}
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// Return true when no errors occurred
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return (ErrorDescription == null);
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}
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#endregion
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}
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}
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