UltimateZoneBuilder/Source/Core/ZDoom
MaxED 6df641564c DECORATE parser: parse errors are more detailed now.
Fixed, DECORATE parser: error status was not cleared when switching to different resource.
Fixed, DECORATE parser: fixed a parse error when DB2-specific actor properties (like "//$category") were located outside of actor's scope.
2014-10-23 12:48:31 +00:00
..
ActorStructure.cs DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
DecorateParser.cs DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
PatchStructure.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
TexturesParser.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
TextureStructure.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
VoxeldefParser.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ZDTextParser.cs DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00