UltimateZoneBuilder/Source/Core/Editing
2014-11-02 17:15:04 +00:00
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ClassicMode.cs The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
CopyPasteManager.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
CustomThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditingManager.cs Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
EditMode.cs The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
EditModeAttribute.cs Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
EditModeInfo.cs According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
GridSetup.cs Fixed: it's now impossible to set grid size smaller than 1. 2014-11-02 17:15:04 +00:00
NullThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFilter.cs Find and Replace mode: added "Sector Floor Height" and "Sector Ceiling Height" search modes. 2014-04-07 08:48:02 +00:00
UndoManager.cs Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
UndoSnapshot.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00