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ColorImage.cs
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- Fixed some visual mode editing bugs
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2009-05-04 06:13:56 +00:00 |
ColormapImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
DataLocation.cs
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- Fixed missing resources in testing parameters.
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2009-07-02 14:15:47 +00:00 |
DataLocationList.cs
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- Fixed missing resources in testing parameters.
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2009-07-02 14:15:47 +00:00 |
DataManager.cs
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Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
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2010-08-14 09:30:54 +00:00 |
DataReader.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
DirectoryReader.cs
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Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
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2010-08-13 15:19:51 +00:00 |
FileImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
FlatImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
HighResImage.cs
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
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2010-05-08 13:14:48 +00:00 |
ImageData.cs
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Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
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2010-08-11 20:32:14 +00:00 |
ImageDataFormat.cs
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
ImageLoadState.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PatchNames.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PK3FileImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
PK3Reader.cs
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Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
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2010-08-13 15:19:51 +00:00 |
PK3StructuredReader.cs
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Added some missing things in ZDoom game configurations
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2010-08-15 13:45:43 +00:00 |
Playpal.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
PreviewManager.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ResourceImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
SimpleTextureImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
SpriteImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
TextureImage.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
TexturePatch.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
UnknownImage.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
WADReader.cs
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Fixed bug that cause Thing and Linedef flags to be incorrect when copy/pasting.
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2010-08-14 15:44:47 +00:00 |