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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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307 lines
8.4 KiB
C#
Executable file
307 lines
8.4 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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public class GridSetup : IDisposable
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{
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#region ================== Constants
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private const float DEFAULT_GRID_SIZE = 32f;
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internal const float MINIMUM_GRID_SIZE_UDMF = 0.125f; //mxd
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internal const float MINIMUM_GRID_SIZE = 1.0f; //mxd
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public const int SOURCE_TEXTURES = 0;
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public const int SOURCE_FLATS = 1;
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public const int SOURCE_FILE = 2;
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#endregion
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#region ================== Variables
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// Grid
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private int gridsize;
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private float gridsizef;
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private float gridsizefinv;
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// Background
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private string background = "";
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private int backsource;
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private ImageData backimage = new UnknownImage(null);
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private int backoffsetx, backoffsety;
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private float backscalex, backscaley;
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// Disposing
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public int GridSize { get { return gridsize; } } //mxd
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public float GridSizeF { get { return gridsizef; } }
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internal string BackgroundName { get { return background; } }
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internal int BackgroundSource { get { return backsource; } }
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internal ImageData Background { get { return backimage; } }
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internal int BackgroundX { get { return backoffsetx; } }
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internal int BackgroundY { get { return backoffsety; } }
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internal float BackgroundScaleX { get { return backscalex; } }
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internal float BackgroundScaleY { get { return backscaley; } }
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internal bool Disposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal GridSetup()
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{
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// Initialize
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SetGridSize(DEFAULT_GRID_SIZE);
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backscalex = 1.0f;
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backscaley = 1.0f;
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// Register actions
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General.Actions.BindMethods(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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if(!isdisposed)
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{
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// Dispose image if needed
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if(backimage is FileImage) backimage.Dispose();
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// Clean up
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backimage = null;
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// Unregister actions
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General.Actions.UnbindMethods(this);
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// Write settings to configuration
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internal void WriteToConfig(Configuration cfg, string path)
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{
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// Write settings
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cfg.WriteSetting(path + ".background", background);
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cfg.WriteSetting(path + ".backsource", backsource);
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cfg.WriteSetting(path + ".backoffsetx", backoffsetx);
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cfg.WriteSetting(path + ".backoffsety", backoffsety);
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cfg.WriteSetting(path + ".backscalex", (int)(backscalex * 100.0f));
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cfg.WriteSetting(path + ".backscaley", (int)(backscaley * 100.0f));
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cfg.WriteSetting(path + ".gridsize", gridsizef);
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}
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// Read settings from configuration
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internal void ReadFromConfig(Configuration cfg, string path)
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{
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// Read settings
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background = cfg.ReadSetting(path + ".background", "");
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backsource = cfg.ReadSetting(path + ".backsource", 0);
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backoffsetx = cfg.ReadSetting(path + ".backoffsetx", 0);
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backoffsety = cfg.ReadSetting(path + ".backoffsety", 0);
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backscalex = cfg.ReadSetting(path + ".backscalex", 100) / 100.0f;
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backscaley = cfg.ReadSetting(path + ".backscaley", 100) / 100.0f;
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gridsizef = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE);
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// Setup
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SetGridSize(gridsizef);
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LinkBackground();
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}
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// This sets the grid size
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internal void SetGridSize(float size)
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{
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//mxd. Bad things happen when size <= 0
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size = Math.Max(size, ((General.Map != null && General.Map.UDMF) ? MINIMUM_GRID_SIZE_UDMF : MINIMUM_GRID_SIZE));
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// Change grid
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gridsizef = size;
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gridsize = (int)Math.Max(1, Math.Round(gridsizef)); //mxd
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gridsizefinv = 1f / gridsizef;
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// Update in main window
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General.MainWindow.UpdateGrid(gridsizef);
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}
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// This sets the background
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internal void SetBackground(string name, int source)
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{
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// Set background
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if(name == null) name = "";
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this.backsource = source;
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this.background = name;
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// Find this image
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LinkBackground();
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}
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// This sets the background view
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internal void SetBackgroundView(int offsetx, int offsety, float scalex, float scaley)
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{
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// Set background offset
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this.backoffsetx = offsetx;
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this.backoffsety = offsety;
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this.backscalex = scalex;
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this.backscaley = scaley;
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}
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// This finds and links the background image
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internal void LinkBackground()
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{
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// Dispose image if needed
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if(backimage is FileImage) backimage.Dispose();
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// Where to load background from?
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switch(backsource)
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{
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case SOURCE_TEXTURES:
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backimage = General.Map.Data.GetTextureImage(background);
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break;
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case SOURCE_FLATS:
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backimage = General.Map.Data.GetFlatImage(background);
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break;
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case SOURCE_FILE:
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backimage = new FileImage(Path.GetFileNameWithoutExtension(background), background, false, 1.0f, 1.0f);
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break;
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}
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// Make sure it is loaded
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backimage.LoadImage();
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backimage.CreateTexture();
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}
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// This returns the next higher coordinate
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public float GetHigher(float offset)
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{
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return (float)Math.Round((offset + (gridsizef * 0.5f)) * gridsizefinv) * gridsizef;
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}
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// This returns the next lower coordinate
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public float GetLower(float offset)
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{
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return (float)Math.Round((offset - (gridsizef * 0.5f)) * gridsizefinv) * gridsizef;
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}
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// This snaps to the nearest grid coordinate
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public Vector2D SnappedToGrid(Vector2D v)
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{
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return SnappedToGrid(v, gridsizef, gridsizefinv);
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}
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// This snaps to the nearest grid coordinate
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public static Vector2D SnappedToGrid(Vector2D v, float gridsize, float gridsizeinv)
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{
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Vector2D sv = new Vector2D((float)Math.Round(v.x * gridsizeinv) * gridsize,
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(float)Math.Round(v.y * gridsizeinv) * gridsize);
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if(sv.x < General.Map.Config.LeftBoundary) sv.x = General.Map.Config.LeftBoundary;
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else if(sv.x > General.Map.Config.RightBoundary) sv.x = General.Map.Config.RightBoundary;
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if(sv.y > General.Map.Config.TopBoundary) sv.y = General.Map.Config.TopBoundary;
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else if(sv.y < General.Map.Config.BottomBoundary) sv.y = General.Map.Config.BottomBoundary;
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return sv;
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}
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#endregion
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#region ================== Actions
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// This shows the grid setup dialog
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internal static void ShowGridSetup()
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{
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// Show preferences dialog
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GridSetupForm gridform = new GridSetupForm();
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if(gridform.ShowDialog(General.MainWindow) == DialogResult.OK)
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{
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// Redraw display
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General.MainWindow.RedrawDisplay();
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}
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// Done
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gridform.Dispose();
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}
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// This changes grid size
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// Note: these were incorrectly swapped before, hence the wrong action name
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[BeginAction("gridinc")]
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internal void DecreaseGrid()
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{
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//mxd. Not lower than 0.125 in UDMF or 1 otherwise
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float preminsize = (General.Map.UDMF ? MINIMUM_GRID_SIZE_UDMF * 2 : MINIMUM_GRID_SIZE * 2);
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if(gridsizef >= preminsize)
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{
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//mxd. Disable automatic grid resizing
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General.MainWindow.DisableDynamicGridResize();
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// Change grid
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SetGridSize(gridsizef / 2);
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// Redraw display
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General.MainWindow.RedrawDisplay();
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}
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}
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// This changes grid size
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// Note: these were incorrectly swapped before, hence the wrong action name
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[BeginAction("griddec")]
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internal void IncreaseGrid()
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{
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// Not higher than 1024
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if(gridsizef <= 512)
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{
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//mxd. Disable automatic grid resizing
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General.MainWindow.DisableDynamicGridResize();
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// Change grid
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SetGridSize(gridsizef * 2);
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// Redraw display
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General.MainWindow.RedrawDisplay();
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}
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}
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#endregion
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}
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}
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