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ColorCollection.cs
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Added support for Boom colormaps
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2009-05-12 09:50:08 +00:00 |
ColorSetting.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
D3DDevice.cs
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@ modified constructor usage of ResourceImage class for more versatile use
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2009-08-02 18:21:53 +00:00 |
D3DShader.cs
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- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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2009-05-03 20:21:52 +00:00 |
Display2DShader.cs
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- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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2009-05-03 20:21:52 +00:00 |
FlatQuad.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
FlatVertex.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ID3DResource.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
IRenderer2D.cs
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@ Forgot to expose RenderRectangleFilled to plugins. Added now.
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2009-08-02 21:47:44 +00:00 |
IRenderer3D.cs
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Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
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2009-07-12 09:58:05 +00:00 |
PixelColor.cs
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@ work in progress (do not use this revision for building/testing)
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2009-05-01 20:31:17 +00:00 |
PixelColorBlock.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Plotter.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Presentation.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Renderer.cs
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Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
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2009-07-12 09:58:05 +00:00 |
Renderer2D.cs
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@ Added RenderRectangleFilled overload that allows using a texture
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2009-08-02 18:48:38 +00:00 |
Renderer3D.cs
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- Added feature to toggle target highlight color on/off in Visual Mode.
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2009-07-07 14:52:39 +00:00 |
RenderLayers.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
RenderPasses.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ShaderManager.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
SurfaceBufferSet.cs
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@ major change in the way sector surfaces are allocated and rendered for optimization
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2009-06-04 20:21:31 +00:00 |
SurfaceEntry.cs
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@ major change in the way sector surfaces are allocated and rendered for optimization
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2009-06-04 20:21:31 +00:00 |
SurfaceManager.cs
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@ commented out a piece of code that was for testing only
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2009-06-19 07:53:39 +00:00 |
TextAlignment.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TextFont.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
TextLabel.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Things2DShader.cs
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- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
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2009-05-03 20:21:52 +00:00 |
ViewMode.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
World3DShader.cs
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- Fixed some visual mode editing bugs
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2009-05-04 06:13:56 +00:00 |
WorldVertex.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |