A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Find a file
2020-06-16 09:59:30 +02:00
.github/workflows Remove reference to vpo.dll in the CI test 2020-04-19 16:00:41 +02:00
Build Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422. 2020-06-08 21:37:27 +02:00
Documents
Help Fixed typo in GZBuilder reference manual 2019-12-26 19:56:26 +02:00
Setup Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
Source Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed 2020-06-16 09:59:30 +02:00
UpdaterConfig
.gitignore Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
build_git_generic.cmd Fixed: build solution instead of individual projects; this speeds up the compilation process greatly 2019-12-24 23:10:34 +02:00
build_git_x64.cmd
build_git_x86.cmd
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
Builder.sln Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. 2020-04-19 15:56:24 +02:00
Builder.sln.DotSettings.user
BuilderMono.sln Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
ChangelogMaker.exe
Clean Rebuild.bat
Compile Help.bat
fixpermissions.cmd
LICENSE.txt
Makefile Autodetect platform 2020-01-06 09:00:56 +01:00
README.md Bumped official .NET version to 4.7.2 2019-12-25 14:42:23 +02:00
VersionFromEXE.exe
VersionFromGIT.exe

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)