UltimateZoneBuilder/Build
MaxED 52ab917179 Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
Info panels: float values are now formatted regardless of current CultureInfo (e.g. decimal separator is now always dot). Also, they are no longer clamped to 2 decimal places.
Updated ZDoom_ACS.cfg.
2015-03-03 09:42:54 +00:00
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Compilers Changed ZDoom/GZDoom/Zandronum configuration names to avoid confusion. 2015-01-29 08:00:41 +00:00
Configurations Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes. 2015-02-27 10:55:18 +00:00
Plugins Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
Scripting Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
Setup Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum. 2015-01-10 11:45:25 +00:00
Snippets/acs Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
Sprites Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
DevIL.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
GPL.txt @ GPL in Windows style newlines (CR LF instead of LF only) 2010-08-30 19:43:09 +00:00
GZBuilder.cfg Aaaaand I did it totally wrong in 1957. Here's what should've been done: 2014-05-19 08:38:53 +00:00
Scintilla.dll Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
SharpCompress.3.5.dll Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally. 2015-01-20 12:20:35 +00:00
SlimDX.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Trackbar.dll graphical interface fixes 2009-01-02 18:27:08 +00:00