UltimateZoneBuilder/Source/Core/Editing/EditModeInfo.cs
MaxED 5212079f5f Removed: activating the same 2D mode repeatedly no longer toggles View modes.
Added "Next View Mode" and "Previous View Mode" actions.
Removed "Replace unused textures" checkboxes from Edit Linedefs window.
Fixed, SNDINFO parser: commented $ambient sound definitions were treated as editor comments (and still processed).
2016-06-05 22:06:56 +00:00

225 lines
5.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class EditModeInfo : IComparable<EditModeInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Mode type
private Plugin plugin;
private readonly Type type;
private readonly EditModeAttribute attribs;
// Mode switching
private readonly BeginActionAttribute switchactionattr;
private ActionDelegate switchactiondel;
// Mode button
private readonly Image buttonimage;
private readonly string buttondesc;
private readonly int buttonorder = int.MaxValue;
//mxd. Disposing
private bool isdisposed;
#endregion
#region ================== Properties
public Plugin Plugin { get { return plugin; } }
public Type Type { get { return type; } }
public bool IsOptional { get { return ((switchactionattr != null) || (buttonimage != null)) && attribs.Optional; } }
public BeginActionAttribute SwitchAction { get { return switchactionattr; } }
public Image ButtonImage { get { return buttonimage; } }
public string ButtonDesc { get { return buttondesc; } }
public EditModeAttribute Attributes { get { return attribs; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public EditModeInfo(Plugin plugin, Type type, EditModeAttribute attr)
{
// Initialize
this.plugin = plugin;
this.type = type;
this.attribs = attr;
// Make switch action info
if(!string.IsNullOrEmpty(attribs.SwitchAction))
switchactionattr = new BeginActionAttribute(attribs.SwitchAction);
// Make button info
if(!string.IsNullOrEmpty(attr.ButtonImage))
{
using(Stream stream = plugin.GetResourceStream(attr.ButtonImage))
{
if(stream != null)
{
buttonimage = Image.FromStream(stream);
buttondesc = attr.DisplayName;
buttonorder = attr.ButtonOrder;
}
}
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose
UnbindSwitchAction();
if(buttonimage != null) buttonimage.Dispose();
// Clean up
plugin = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// This binds the action to switch to this editing mode
public void BindSwitchAction()
{
if((switchactiondel == null) && (switchactionattr != null))
{
switchactiondel = UserSwitchToMode;
General.Actions.BindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
}
}
// This unbind the switch action
public void UnbindSwitchAction()
{
if(switchactiondel != null)
{
General.Actions.UnbindBeginDelegate(plugin.Assembly, switchactiondel, switchactionattr);
switchactiondel = null;
}
}
// This switches to the mode by user command (when user presses shortcut key)
public void UserSwitchToMode()
{
// Only when a map is opened
if(General.Map != null)
{
//mxd. Not the same mode?
if(type != General.Editing.Mode.GetType())
{
// Switching from volatile mode to a different volatile mode?
if((General.Editing.Mode != null) && General.Editing.Mode.Attributes.Volatile && this.attribs.Volatile)
{
// First cancel previous volatile mode
General.Editing.CancelVolatileMode();
}
// Create instance
EditMode newmode = plugin.CreateObject<EditMode>(type);
//mxd. Switch mode?
if(newmode != null) General.Editing.ChangeMode(newmode);
}
// When in VisualMode and switching to the same VisualMode, switch back to the previous classic mode
else if(General.Editing.Mode is VisualMode)
{
// Switch back to last classic mode
General.Editing.ChangeMode(General.Editing.PreviousClassicMode.Name);
}
}
}
// This switches to the mode
public void SwitchToMode()
{
// Only when a map is opened
if(General.Map != null)
{
// Create instance
EditMode newmode = plugin.CreateObject<EditMode>(type);
//mxd. Switch mode?
if(newmode != null) General.Editing.ChangeMode(newmode);
}
}
// This switches to the mode with arguments
public void SwitchToMode(object[] args)
{
// Only when a map is opened
if(General.Map != null)
{
// Create instance
EditMode newmode = plugin.CreateObjectA<EditMode>(type, args);
// Switch mode
if(!General.Editing.ChangeMode(newmode))
{
// When cancelled, dispose mode
newmode.Dispose();
}
}
}
// String representation
public override string ToString()
{
return attribs.DisplayName;
}
// Compare by button order
public int CompareTo(EditModeInfo other)
{
if(this.buttonorder > other.buttonorder) return 1;
if(this.buttonorder < other.buttonorder) return -1;
return 0;
}
#endregion
}
}