mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
334 lines
6.7 KiB
C#
334 lines
6.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Editing;
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using System.Reflection;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins
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{
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internal class PluginManager
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Plugins
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private List<Plugin> plugins;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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internal List<Plugin> Plugins { get { return plugins; } }
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public PluginManager()
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{
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// Make lists
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this.plugins = new List<Plugin>();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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foreach(Plugin p in plugins) p.Dispose();
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This creates a list of assemblies
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public List<Assembly> GetPluginAssemblies()
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{
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List<Assembly> asms = new List<Assembly>(plugins.Count);
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foreach(Plugin p in plugins)
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asms.Add(p.Assembly);
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return asms;
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}
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// This loads all plugins
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public void LoadAllPlugins()
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{
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string[] filenames;
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Type[] editclasses;
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EditModeAttribute[] emattrs;
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EditModeInfo editmodeinfo;
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Plugin p;
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// Find all .dll files
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filenames = Directory.GetFiles(General.PluginsPath, "*.dll", SearchOption.TopDirectoryOnly);
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foreach(string fn in filenames)
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{
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// Load plugin from this file
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try
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{
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p = new Plugin(fn);
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}
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catch(InvalidProgramException)
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{
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p = null;
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}
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// Continue if no errors
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if((p != null) && (!p.IsDisposed))
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{
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// Add to plugins
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this.plugins.Add(p);
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// Load actions
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General.Actions.LoadActions(p.Assembly);
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// Plugin is now initialized
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p.Plug.OnInitialize();
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}
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}
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}
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// This returns a plugin by assembly, or null when plugin cannot be found
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public Plugin FindPluginByAssembly(Assembly assembly)
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{
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// Go for all plugins the find the one with matching assembly
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foreach(Plugin p in plugins)
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{
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if(p.Assembly == assembly) return p;
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Events
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public void ReloadResources()
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{
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foreach(Plugin p in plugins) p.Plug.OnReloadResources();
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}
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public bool ModeChanges(EditMode oldmode, EditMode newmode)
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnModeChange(oldmode, newmode);
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return result;
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}
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public void ProgramReconfigure()
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{
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foreach(Plugin p in plugins) p.Plug.OnProgramReconfigure();
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}
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public void MapReconfigure()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapReconfigure();
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}
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public bool OnCopyBegin()
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnCopyBegin(result);
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return result;
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}
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public void OnCopyEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnCopyEnd();
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}
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public bool OnPasteBegin(PasteOptions options)
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnPasteBegin(options.Copy(), result);
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return result;
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}
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public void OnPasteEnd(PasteOptions options)
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{
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foreach(Plugin p in plugins) p.Plug.OnPasteEnd(options.Copy());
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}
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public bool OnUndoBegin()
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnUndoBegin(result);
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return result;
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}
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public void OnUndoEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnUndoEnd();
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}
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public bool OnRedoBegin()
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnRedoBegin(result);
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return result;
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}
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public void OnRedoEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnRedoEnd();
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}
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public void OnUndoCreated()
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{
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foreach(Plugin p in plugins) p.Plug.OnUndoCreated();
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}
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public void OnUndoWithdrawn()
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{
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foreach(Plugin p in plugins) p.Plug.OnUndoWithdrawn();
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}
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public void OnMapOpenBegin()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapOpenBegin();
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}
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public void OnMapOpenEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapOpenEnd();
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}
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public void OnMapNewBegin()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapNewBegin();
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}
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public void OnMapNewEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapNewEnd();
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}
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public void OnMapCloseBegin()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapCloseBegin();
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}
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public void OnMapCloseEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapCloseEnd();
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}
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public void OnMapSaveBegin(SavePurpose purpose)
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{
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foreach(Plugin p in plugins) p.Plug.OnMapSaveBegin(purpose);
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}
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public void OnMapSaveEnd(SavePurpose purpose)
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{
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foreach(Plugin p in plugins) p.Plug.OnMapSaveEnd(purpose);
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}
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public void OnMapSetChangeBegin()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapSetChangeBegin();
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}
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public void OnMapSetChangeEnd()
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{
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foreach(Plugin p in plugins) p.Plug.OnMapSetChangeEnd();
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}
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public void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
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{
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foreach(Plugin p in plugins) p.Plug.OnSectorCeilingSurfaceUpdate(s, ref vertices);
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}
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public void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
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{
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foreach(Plugin p in plugins) p.Plug.OnSectorFloorSurfaceUpdate(s, ref vertices);
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}
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public void OnShowPreferences(PreferencesController controller)
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{
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foreach(Plugin p in plugins) p.Plug.OnShowPreferences(controller);
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}
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public void OnClosePreferences(PreferencesController controller)
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{
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foreach(Plugin p in plugins) p.Plug.OnClosePreferences(controller);
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}
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#endregion
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}
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}
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