mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
55e640b6e1
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
132 lines
2.8 KiB
C#
132 lines
2.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using SlimDX.Direct3D9;
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using System.Drawing;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public abstract class MapElement : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// List index
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protected int listindex;
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// Univeral fields
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private UniFields fields;
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// Marking
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protected bool marked;
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// Disposing
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protected bool isdisposed = false;
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#endregion
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#region ================== Properties
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public int Index { get { return listindex; } internal set { listindex = value; } }
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public UniFields Fields { get { return fields; } }
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public bool Marked { get { return marked; } set { marked = value; } }
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal MapElement()
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{
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// Initialize
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fields = new UniFields(this);
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}
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// Disposer
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public virtual void Dispose()
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{
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// Clean up
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fields.Owner = null;
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fields = null;
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// Done
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isdisposed = true;
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}
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#endregion
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#region ================== Methods
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// Serialize / deserialize
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internal void ReadWrite(IReadWriteStream s)
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{
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int c = fields.Count;
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s.rwInt(ref c);
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if(s.IsWriting)
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{
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foreach(KeyValuePair<string, UniValue> f in fields)
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{
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s.wString(f.Key);
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f.Value.ReadWrite(s);
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}
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}
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else
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{
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fields = new UniFields(this, c);
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for(int i = 0; i < c; i++)
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{
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string t; s.rString(out t);
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UniValue v = new UniValue(); v.ReadWrite(s);
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fields.Add(t, v);
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}
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}
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}
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// This copies properties to any other element
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public void CopyPropertiesTo(MapElement element)
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{
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element.fields = new UniFields(this, this.fields);
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}
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// This must implement the call to the undo system to record the change of properties
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protected abstract void BeforePropsChange();
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// This is called before the custom fields change
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internal void BeforeFieldsChange()
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{
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BeforePropsChange();
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}
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#endregion
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}
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}
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