mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8891395b3a
Replaced all doubles with floats. Script Editor: Navigator drop-down now updates automatically. Navigator drop-down now also works for external files. Added Navigator drop-down support for Decorate and Modeldef.
74 lines
2 KiB
C#
74 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal interface IVisualEventReceiver
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{
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// The events that must be handled
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void OnSelectBegin();
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void OnSelectEnd();
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void OnEditBegin();
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void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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void OnChangeTargetHeight(int amount);
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void OnChangeTargetBrightness(bool up);
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void OnChangeTextureOffset(int horizontal, int vertical);
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void OnResetTextureOffset();
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void OnSelectTexture();
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void OnCopyTexture();
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void OnPasteTexture();
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void OnCopyTextureOffsets();
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void OnPasteTextureOffsets();
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void OnCopyProperties();
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void OnPasteProperties();
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void OnTextureAlign(bool alignx, bool aligny);
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void OnTextureFloodfill();
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void OnToggleUpperUnpegged();
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void OnToggleLowerUnpegged();
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void OnProcess(float deltatime);
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void OnInsert();
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void OnDelete();
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// Assist functions
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void ApplyTexture(string texture);
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void ApplyUpperUnpegged(bool set);
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void ApplyLowerUnpegged(bool set);
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// Other methods
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string GetTextureName();
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}
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}
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