UltimateZoneBuilder/Source/Core/VisualModes
MaxED 508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
..
IVisualPickable.cs @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
VisualBlockEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualBlockMap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualCamera.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
VisualGeometry.cs Things can now be moved, insterted and deleted in Visual modes. 2012-07-05 13:48:08 +00:00
VisualMode.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
VisualPickResult.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualSector.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
VisualThing.cs Sectors height is now stretched 120% to match (G)ZDoom's way of rendering. 2012-07-31 17:17:53 +00:00