UltimateZoneBuilder/Source/Core/Data
MaxED 508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
..
BitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
ColorImage.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
ColormapImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
DataLocation.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataLocationList.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
DataManager.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DataReader.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
DirectoryReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DynamicBitmapImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FileImage.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
FlatImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
HighResImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageData.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
ImageDataFormat.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
ImageLoadState.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PatchNames.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PK3FileImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
PK3Reader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
PK3StructuredReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
Playpal.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreviewManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceImage.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
SimpleTextureImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
SpriteImage.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
TextureImage.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TexturePatch.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WADReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00