UltimateZoneBuilder/Help/gzdb/features/visual_mode/autoalign_to_selection.html
MaxED 8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00

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<h1>&quot;Auto-align Textures to Selection&quot; actions</h1>
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<p><strong>Action names:</strong> Auto-align Textures to Selection (X), Auto-align Textures to Selection (Y), Auto-align Textures to Selection (X and Y)<br />
<b>Found in:</b> Preferences -&gt; Controls -&gt; Visual Modes<br />
<b>Default keys:</b> none</p>
<p>These actions will align unselected textures to selected ones.<br />
Let's say you have a room full of columns, and you want to align textures on all of them:<br />
<img src="align_to_selection1.jpg"/></p>
<p>Select one sidedef of each column:<br />
<img src="align_to_selection2.jpg"/></p>
<p>And use <strong><a href="../../actions.html#autoaligntoselection">Auto-align Textures to Selection (X)</a></strong> action:<br />
<img src="align_to_selection3.jpg"/></p>
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