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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8a0ca0e650
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping. Vertices mode: in some cases not all vertices were removed when deleting vertices. Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource. Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab) Fixed sector bounding box calculation error. Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..." Updated documentation |
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align_to_selection1.jpg | ||
align_to_selection2.jpg | ||
align_to_selection3.jpg | ||
autoalign_to_selection.html | ||
autoalignfloors.html | ||
floor_align_00.jpg | ||
floor_align_01.jpg | ||
floor_align_02.jpg | ||
floor_align_03.jpg | ||
slopealign1.jpg | ||
slopealign2.jpg | ||
texturefit.html | ||
texturefit1.jpg | ||
texturefit2.jpg | ||
texturefit3.jpg | ||
texturefit4.jpg | ||
visual_verts.html | ||
visual_verts.jpg |