UltimateZoneBuilder/Source/Core/Data/PK3Reader.cs
MaxED 6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00

468 lines
13 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.IO;
using SharpCompress.Archive; //mxd
using SharpCompress.Common; //mxd
using SharpCompress.Reader; //mxd
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class PK3Reader : PK3StructuredReader
{
#region ================== Variables
private readonly DirectoryFilesList files;
private IArchive archive; //mxd
private readonly ArchiveType archivetype; //mxd
private readonly Dictionary<string, byte[]> sevenzipentries; //mxd
private bool bathmode = true; //mxd
#endregion
#region ================== Properties (mxd)
public bool BathMode { get { return bathmode; } set { bathmode = value; UpdateArchive(bathmode); } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public PK3Reader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'");
if(!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
// Make list of all files
List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
// Create archive
archive = ArchiveFactory.Open(location.location, Options.KeepStreamsOpen);
archivetype = archive.Type;
// Random access of 7z archives works TERRIBLY slow in SharpCompress
if(archivetype == ArchiveType.SevenZip)
{
sevenzipentries = new Dictionary<string, byte[]>(StringComparer.Ordinal);
IReader reader = archive.ExtractAllEntries();
while(reader.MoveToNextEntry())
{
if(reader.Entry.IsDirectory) continue;
MemoryStream s = new MemoryStream();
reader.WriteEntryTo(s);
sevenzipentries.Add(reader.Entry.FilePath.ToLowerInvariant(), s.ToArray());
fileentries.Add(new DirectoryFileEntry(reader.Entry.FilePath));
}
archive.Dispose();
archive = null;
}
else
{
foreach(IArchiveEntry entry in archive.Entries)
{
if(entry.IsDirectory) continue;
fileentries.Add(new DirectoryFileEntry(entry.FilePath));
}
}
// Make files list
files = new DirectoryFilesList(fileentries);
// Initialize without path (because we use paths relative to the PK3 file)
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'");
//mxd
if(archive != null)
{
archive.Dispose();
archive = null;
}
// Done
base.Dispose();
}
}
//mxd
private void UpdateArchive(bool enable)
{
if(archivetype == ArchiveType.SevenZip) return;
if (enable && archive == null)
{
archive = ArchiveFactory.Open(location.location, Options.KeepStreamsOpen);
}
else if(!enable && !bathmode && archive != null)
{
archive.Dispose();
archive = null;
}
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
if (!longname) //mxd. Patches with long names can't be in wads
{
for (int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetPatchData(pname, false);
if (data != null) return data;
}
}
else
{
//mxd. Long names are absolute
return (FileExists(pname) ? LoadFile(pname) : null);
}
if (General.Map.Config.MixTexturesFlats)
{
//mxd. Find in directories ZDoom expects them to be
foreach (string loc in PatchLocations)
{
string filename = FindFirstFile(loc, pname, true);
if ((filename != null) && FileExists(filename))
return LoadFile(filename);
}
}
else
{
// Find in patches directory
string filename = FindFirstFile(PATCHES_DIR, pname, true);
if((filename != null) && FileExists(filename))
return LoadFile(filename);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
if (!longname) //mxd. Textures with long names can't be in wads
{
for (int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname, false);
if (data != null) return data;
}
}
else
{
//mxd. Long names are absolute
return (FileExists(pname) ? LoadFile(pname) : null);
}
// Find in textures directory
string filename = FindFirstFile(TEXTURES_DIR, pname, true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
return LoadFile(filename);
// Nothing found
return null;
}
// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetColormapData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(COLORMAPS_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
string pfilename = pname.Replace('\\', '^');
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname);
if(sprite != null) return sprite;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
string pfilename = pname.Replace('\\', '^');
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return true;
}
// Nothing found
return false;
}
#endregion
#region ================== Voxels (mxd)
//mxd. This finds and returns a voxel stream or null if no voxel was found
public override Stream GetVoxelData(string name)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream voxel = wads[i].GetVoxelData(name);
if(voxel != null) return voxel;
}
string pfilename = name.Replace('\\', '^');
// Find in sprites directory
string filename = FindFirstFile(VOXELS_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
protected override ImageData CreateImage(string filename, int imagetype)
{
switch(imagetype)
{
case ImageDataFormat.DOOMFLAT:
return new PK3FileImage(this, filename, true);
case ImageDataFormat.DOOMPICTURE:
return new PK3FileImage(this, filename, false);
case ImageDataFormat.DOOMCOLORMAP:
return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
default:
throw new ArgumentException("Invalid image format specified!");
}
}
// This returns true if the specified file exists
internal override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
// This returns all files in a given directory that have the given title
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
{
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
}
//mxd. This returns all files in a given directory which title starts with given title
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title)
{
return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
}
// This returns all files in a given directory that match the given extension
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : "");
return files.GetFirstFile(path, title, subfolders, ext);
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
internal override MemoryStream LoadFile(string filename)
{
MemoryStream filedata = null;
string fn = filename.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd
//mxd. This works waaaaaay faster with 7z archive
if (archivetype == ArchiveType.SevenZip)
{
fn = fn.ToLowerInvariant();
if (sevenzipentries.ContainsKey(fn)) filedata = new MemoryStream(sevenzipentries[fn]);
}
else
{
UpdateArchive(true);
foreach (var entry in archive.Entries)
{
if (entry.IsDirectory) continue;
// Is this the entry we are looking for?
if(string.Compare(entry.FilePath, fn, true) == 0)
{
filedata = new MemoryStream();
entry.WriteTo(filedata);
break;
}
}
UpdateArchive(false);
}
// Nothing found?
if (filedata == null)
{
//mxd
General.ErrorLogger.Add(ErrorType.Error, "Cannot find the file '" + filename + "' in archive '" + location.location + "'.");
return null;
}
filedata.Position = 0; //mxd. rewind before use
return filedata;
}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
MemoryStream filedata = LoadFile(filename);
File.WriteAllBytes(tempfile, filedata.ToArray());
filedata.Dispose();
return tempfile;
}
#endregion
}
}