UltimateZoneBuilder/Source/Windows/ScriptEditTestForm.Designer.cs
2008-10-26 23:10:48 +00:00

58 lines
No EOL
1.6 KiB
C#

namespace CodeImp.DoomBuilder.Windows
{
partial class ScriptEditTestForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.scriptedit = new CodeImp.DoomBuilder.Controls.ScriptEditControl();
this.SuspendLayout();
//
// scriptedit
//
this.scriptedit.Location = new System.Drawing.Point(12, 12);
this.scriptedit.Name = "scriptedit";
this.scriptedit.Size = new System.Drawing.Size(643, 487);
this.scriptedit.TabIndex = 0;
this.scriptedit.Text = "";
//
// ScriptEditTestForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(667, 511);
this.Controls.Add(this.scriptedit);
this.Name = "ScriptEditTestForm";
this.Text = "ScriptEditTestForm";
this.ResumeLayout(false);
}
#endregion
private CodeImp.DoomBuilder.Controls.ScriptEditControl scriptedit;
}
}