UltimateZoneBuilder/Source/Core/GZBuilder/Data/ModelData.cs
2014-12-10 22:50:16 +00:00

46 lines
1.2 KiB
C#

using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.GZBuilder.MD3;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal sealed class ModelData
{
internal List<string> ModelNames;
internal List<string> TextureNames;
internal GZModel Model;
private ModelLoadState loadstate;
public ModelLoadState LoadState { get { return loadstate; } internal set { loadstate = value; } }
internal Matrix Scale;
internal float zOffset;
internal float AngleOffset; //in radians
internal float PitchOffset; //in radians
internal float RollOffset; //in radians
internal bool OverridePalette; //used for voxel models only
internal bool IsVoxel;
internal bool InheritActorPitch;
internal bool InheritActorRoll;
internal ModelData()
{
ModelNames = new List<string>();
TextureNames = new List<string>();
Scale = Matrix.Identity;
}
internal void Dispose()
{
if (Model != null)
{
foreach (Mesh mesh in Model.Meshes) mesh.Dispose();
foreach (Texture t in Model.Textures) t.Dispose();
loadstate = ModelLoadState.None;
}
}
}
}