UltimateZoneBuilder/Source/Core/General/ErrorLogger.cs
MaxED 16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00

122 lines
2.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
#endregion
namespace CodeImp.DoomBuilder
{
public class ErrorLogger
{
#region ================== Constants
#endregion
#region ================== Variables
private List<ErrorItem> errors;
private volatile bool changed;
private volatile bool erroradded;
private volatile bool warningadded;
#endregion
#region ================== Properties
public bool HasErrors { get { return (errors.Count > 0); } }
public bool HasChanged { get { return changed; } set { changed = value; } }
public bool IsErrorAdded { get { return erroradded; } set { erroradded = value; } }
public bool IsWarningAdded { get { return warningadded; } set { warningadded = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ErrorLogger()
{
errors = new List<ErrorItem>();
}
#endregion
#region ================== Methods
// This clears the errors
public void Clear()
{
lock(this)
{
changed = false;
erroradded = false;
warningadded = false;
errors.Clear();
//mxd
General.MainWindow.SetWarningsCount(0);
}
}
// This adds a new error
public void Add(ErrorType type, string message)
{
string prefix = "";
lock(this)
{
errors.Add(new ErrorItem(type, message));
switch(type)
{
case ErrorType.Error:
erroradded = true;
prefix = "ERROR: ";
break;
case ErrorType.Warning:
warningadded = true;
prefix = "WARNING: ";
break;
}
changed = true;
General.WriteLogLine(prefix + message);
//mxd
General.MainWindow.SetWarningsCount(errors.Count);
}
}
// This returns the list of errors
internal List<ErrorItem> GetErrors()
{
lock(this)
{
List<ErrorItem> copylist = new List<ErrorItem>(errors);
return copylist;
}
}
#endregion
}
}