UltimateZoneBuilder/Source/Core
2013-08-28 08:29:06 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Fixed: acs script was not complied when the map was located in the root directory. 2013-08-23 13:28:55 +00:00
Config Set Default Textures: empty textures can now be used as default ones. 2013-08-26 10:51:33 +00:00
Controls Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
Data Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Editing Updated documentation. 2013-08-19 12:12:31 +00:00
General Linedef and Thing arguments are new set to 0 when converting a map to Doom map format. 2013-08-20 08:21:20 +00:00
Geometry Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
GZBuilder Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
IO Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
Map Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Rendering Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
Resources Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Updated documentation. 2013-08-19 12:12:31 +00:00
Windows Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00