UltimateZoneBuilder/Source/Core/Rendering
2012-07-31 17:17:53 +00:00
..
ColorCollection.cs 2012-04-17 19:13:47 +00:00
ColorSetting.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
D3DDevice.cs Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
D3DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
Display2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
FlatQuad.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlatVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ID3DResource.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
IRenderer2D.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
IRenderer3D.cs Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
PixelColor.cs GZDoom Builder 1.07b: 2012-06-03 15:13:22 +00:00
PixelColorBlock.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plotter.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
Presentation.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Renderer.cs Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400) 2012-06-02 20:25:46 +00:00
Renderer2D.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
Renderer3D.cs Sectors height is now stretched 120% to match (G)ZDoom's way of rendering. 2012-07-31 17:17:53 +00:00
RenderLayers.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
RenderPasses.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ShaderManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
SurfaceEntry.cs Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00
SurfaceEntryCollection.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceManager.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SurfaceUpdate.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
TextAlignment.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextFont.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextLabel.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Things2DShader.cs 2012-04-17 19:13:47 +00:00
ViewMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
World3DShader.cs GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
WorldVertex.cs 2012-04-17 19:13:47 +00:00