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Angle2D.cs
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Fixed a rounding issue with thing angles that sometimes caused things to display odd angles
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2010-08-17 18:05:31 +00:00 |
DrawnVertex.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
EarClipPolygon.cs
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Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
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2009-05-06 14:50:17 +00:00 |
EarClipVertex.cs
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@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
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2010-08-11 14:30:54 +00:00 |
LabelPositionInfo.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Line2D.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
LinedefAngleSorter.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
LinedefSide.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
LinedefsTracePath.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Plane.cs
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@ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke)
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2010-09-08 20:39:59 +00:00 |
ProjectedFrustum2D.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
SidedefAngleSorter.cs
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Fixed a bug in the SidedefAngleSorter which caused a crash when analyzing on some maps
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2009-04-26 10:54:51 +00:00 |
SidedefsTracePath.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
Tools.cs
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
Triangulation.cs
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Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code
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2010-09-01 13:04:16 +00:00 |
Vector2D.cs
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- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
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2010-01-02 22:06:40 +00:00 |
Vector3D.cs
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@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
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2011-07-26 18:16:52 +00:00 |