UltimateZoneBuilder/Build
MaxED 48fef89ed7 Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
Map Analysis mode: "Check overlapping lines" now finds duplicate linedefs (e.g. when 2 lines have the same start and end positions).
Map Analysis mode: added "Check overlapping vertices" check. This will check if a vertex is on top of a linedef or another vertex.
Some cosmetic changes in Tools and BaseVisualMode.
Updated zspecial.acs
2014-02-07 09:10:55 +00:00
..
Compilers Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats. 2014-02-07 09:10:55 +00:00
Configurations Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
Plugins Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
Scripting Updated ACS (this adds support for "DropItem" and "CheckFlag" ACS and DECORATE functions). 2013-12-04 09:28:10 +00:00
Setup GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Sprites Replaced editor sprite for "Teleport (Z Height and Gravity)" and "Teleport (Z Height)" things with internal one, because old sprite was Doom-specific and was not shown properly in other game configurations. 2013-08-21 15:01:56 +00:00
DevIL.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
GPL.txt @ GPL in Windows style newlines (CR LF instead of LF only) 2010-08-30 19:43:09 +00:00
GZBuilder.cfg Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Scintilla.dll Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
SharpCompress.3.5.dll GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
SlimDX.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Trackbar.dll graphical interface fixes 2009-01-02 18:27:08 +00:00