mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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226 lines
4.9 KiB
C#
226 lines
4.9 KiB
C#
#region ================== Copyright (c) 2020 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public class DecalInfo
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{
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#region ================== Enums
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public enum DecalType
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{
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DECAL,
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DECALGROUP
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}
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#endregion
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#region ================== Variables
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private string name;
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private string picturename = string.Empty;
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private int index;
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private string description;
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private DecalType type;
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private Dictionary<string, DecalInfo> childdecals = new Dictionary<string, DecalInfo>(); // Children of decal groups
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public string PictureName { get { return picturename; } }
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public int Index { get { return index; } }
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public DecalType Type { get { return type; } }
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public string Description { get { return description; } }
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public Dictionary<string, DecalInfo> Children { get { return childdecals; } }
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#endregion
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#region ================== Constructor
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public DecalInfo(string name, int index, DecalType type)
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{
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this.name = name;
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this.index = index;
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this.type = type;
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description = index.ToString() + ": " + name;
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}
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#endregion
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#region ================== Methods
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internal void SetPictureName(string picturename)
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{
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this.picturename = picturename;
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}
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/// <summary>
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/// Parse a decal or decalgroup definition
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/// </summary>
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/// <param name="parser"></param>
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/// <returns></returns>
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internal bool Parse(DecalDefsParser parser)
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{
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switch(type)
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{
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case DecalType.DECAL:
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return ParseDecal(parser);
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case DecalType.DECALGROUP:
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return ParseDecalGroup(parser);
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}
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return false;
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}
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/// <summary>
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/// Parses a decal definition
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/// </summary>
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/// <param name="parser">the DecalDefsParser that right before the decal definition block</param>
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/// <returns></returns>
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private bool ParseDecal(DecalDefsParser parser)
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{
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parser.SkipWhitespace(true);
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string token = parser.ReadToken();
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if (token != "{")
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{
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parser.ReportError("Expected \"{\", got " + token);
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return false;
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}
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while (true)
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{
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parser.SkipWhitespace(true);
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token = parser.ReadToken().ToLowerInvariant();
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if (string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected property of }, got nothing");
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return false;
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}
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// Decal ends here
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if (token == "}")
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{
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break;
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}
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switch (token)
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{
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case "pic":
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parser.SkipWhitespace(false);
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token = parser.ReadToken();
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if (string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected image name, got nothing");
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return false;
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}
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picturename = token;
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break;
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}
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}
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return true;
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}
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/// <summary>
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/// Parses a decalgroup defition
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/// </summary>
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/// <param name="parser">The DecalDefsParser that right before the decalgroup definition block</param>
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/// <returns></returns>
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private bool ParseDecalGroup(DecalDefsParser parser)
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{
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parser.SkipWhitespace(true);
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string token = parser.ReadToken();
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if (token != "{")
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{
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parser.ReportError("Expected \"{\", got " + token);
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return false;
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}
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while (true)
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{
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parser.SkipWhitespace(true);
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token = parser.ReadToken().ToLowerInvariant();
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if (string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected property of }, got nothing");
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return false;
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}
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// Decal ends here
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if (token == "}")
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{
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break;
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}
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// Add name of child to the list of children
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if (childdecals.ContainsKey(token))
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{
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// TODO: report problem
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// Overwrite existing decal with new one (who knows if that's the correct way do handle duplicate entries?)
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childdecals[token] = null;
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}
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else
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childdecals.Add(token, null);
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// Read the probability wheight. We don't use it, though
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int weight = 0;
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parser.SkipWhitespace(false);
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token = parser.ReadToken();
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if(string.IsNullOrEmpty(token) || !parser.ReadSignedInt(token, ref weight))
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{
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parser.ReportError("Expected probability weight as number, got \"" + token + "\"");
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return false;
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}
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}
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return true;
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}
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#endregion
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}
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}
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