UltimateZoneBuilder/Source/Plugins/BuilderModes
2014-10-30 08:43:30 +00:00
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ClassicModes Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly. 2014-09-30 19:46:33 +00:00
ErrorChecks Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
FindReplace Find & Replace Mode: sector effects and linedef actions are now searched on bit by bit basis. That means map elements with partially matching Generalized effect/action can now be found. 2014-09-04 13:48:22 +00:00
General Fixed: undo list must be cleared during "Switch map in current wad" action. 2014-10-23 08:18:14 +00:00
Interface Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
IO Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
Properties Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
VisualModes Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode. 2014-10-30 08:43:30 +00:00
BuilderModes.csproj Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00