UltimateZoneBuilder/Source/Core
MaxED 47cebd9b20 Sectors mode: selected sectors geometry cache was not updated after undo/redo.
Updated hint system.
Corrected 2 typos in action names.
2013-12-11 08:47:11 +00:00
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Actions Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
Compilers Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Config Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
Controls Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception. 2013-12-06 11:21:10 +00:00
Data New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
Editing Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
General Fixed a crash when user cancels engine launch during Test Map action. 2013-12-05 09:42:29 +00:00
Geometry Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
GZBuilder Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
IO "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
Map Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Plugins Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Properties Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Rendering Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Resources Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Types Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualModes Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
Windows Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
ZDoom Script editor: fixed a crash when trying to compile one-line script. 2013-11-18 12:36:42 +00:00
Builder.csproj Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00