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Actions
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Sectors mode: selected sectors geometry cache was not updated after undo/redo.
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2013-12-11 08:47:11 +00:00 |
Compilers
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
Config
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
Controls
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Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
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2013-12-06 11:21:10 +00:00 |
Data
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New angle control logic was behaving incorrectly in some cases.
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2013-12-04 13:27:34 +00:00 |
Editing
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Sectors mode: selected sectors geometry cache was not updated after undo/redo.
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2013-12-11 08:47:11 +00:00 |
General
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Fixed a crash when user cancels engine launch during Test Map action.
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2013-12-05 09:42:29 +00:00 |
Geometry
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Sectors mode: optimized rectangular selection logic.
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2013-12-10 12:19:27 +00:00 |
GZBuilder
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Info panels: thing and sector flags are now displayed.
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2013-12-05 09:24:55 +00:00 |
IO
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"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
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2013-12-03 13:12:12 +00:00 |
Map
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Sectors mode: optimized rectangular selection logic.
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2013-12-10 12:19:27 +00:00 |
Plugins
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Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
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2013-11-20 13:29:41 +00:00 |
Properties
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Sectors mode: optimized rectangular selection logic.
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2013-12-10 12:19:27 +00:00 |
Rendering
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Sectors mode: optimized rectangular selection logic.
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2013-12-10 12:19:27 +00:00 |
Resources
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Sectors mode: optimized rectangular selection logic.
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2013-12-10 12:19:27 +00:00 |
Types
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
VisualModes
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Texture Browser: textures can now be filtered by size.
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2013-09-26 12:43:39 +00:00 |
Windows
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Sectors mode: selected sectors geometry cache was not updated after undo/redo.
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2013-12-11 08:47:11 +00:00 |
ZDoom
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Script editor: fixed a crash when trying to compile one-line script.
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2013-11-18 12:36:42 +00:00 |
Builder.csproj
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Sectors mode: optimized rectangular selection logic.
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2013-12-10 12:19:27 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |