mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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47a84ad20f
Visual mode: added "Match Brightness" action. DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly. Fixed an error in lump ranges creation logic. Cosmetic fixes in various warning/error messages. Updated documentation.
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections.Generic;
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using SlimDX;
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using SlimDX.Direct3D9;
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using CodeImp.DoomBuilder.GZBuilder.MD3;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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internal sealed class ModelData
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{
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internal List<string> ModelNames;
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internal List<string> TextureNames;
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internal GZModel Model;
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private ModelLoadState loadstate;
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public ModelLoadState LoadState { get { return loadstate; } internal set { loadstate = value; } }
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internal Vector3 Scale;
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internal float zOffset;
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internal float AngleOffset; //in radians
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internal float PitchOffset; //in radians
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internal float RollOffset; //in radians
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internal bool OverridePalette; //used for voxel models only
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internal bool IsVoxel;
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internal ModelData() {
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ModelNames = new List<string>();
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TextureNames = new List<string>();
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Scale = new Vector3(1, 1, 1);
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}
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internal void Dispose() {
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if (Model != null) {
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foreach (Mesh mesh in Model.Meshes)
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mesh.Dispose();
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foreach (Texture t in Model.Textures)
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t.Dispose();
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loadstate = ModelLoadState.None;
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}
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}
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}
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}
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