UltimateZoneBuilder/Help/gzdb
MaxED 47a84ad20f Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
2014-01-03 10:33:45 +00:00
..
features Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
actions.html Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
faq.html Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
gamecfg_settings.html Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
gldefs.html Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
gz_header.gif Updated documentation. 2013-08-19 12:12:31 +00:00
mapinfo.html Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
mxd_avatar.png Updated documentation. 2013-08-19 12:12:31 +00:00
preferences.html Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences1.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences2.jpg Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
preferences3.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
renderingpanel.jpg Updated documentation. 2013-08-19 12:12:31 +00:00
textures.html Updated documentation. 2013-08-19 12:12:31 +00:00