UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 476ccb5561 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2016-03-17 23:58:08 +00:00
..
ClassicModes Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
ErrorChecks Fixed, Map Analysis mode: fixed a crash when running "Check Polyobjects" check on a map without lines using "Polyobj_StartLine" action. 2016-03-09 19:36:11 +00:00
FindReplace Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
General Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Interface Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
VisualModes Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides. 2016-03-15 22:01:53 +00:00
BuilderModes.csproj Added, Map Analysis mode: added "Check Polyobjects" checker. 2016-03-09 14:52:18 +00:00