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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
8eb522c873
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
896 lines
17 KiB
C++
896 lines
17 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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// Copyright(C) 2014 Andrew Apted
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Do all the WAD I/O, get map description,
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// set up initial state and misc. LUTs.
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//
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//-----------------------------------------------------------------------------
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#include "Precomp.h"
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#include "vpo_local.h"
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namespace vpo
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{
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// this exception is thrown during P_SetupLevel() when a map with bad data
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// is detected (e.g. vertex number out of range). The above message buffer
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// should contain the error message. [added by andrewj]
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class invalid_data_exception { };
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static int R_TextureNumForName (const char * name)
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{
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// "NoTexture" marker.
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if (name[0] == '-')
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return 0;
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return 1; // dummy value
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}
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static int R_FlatNumForName (const char * name)
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{
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// SKY ?
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if (name[0] == 'F' && name[1] == '_' && name[2] == 'S' && name[3] == 'K')
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return skyflatnum;
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return 1; // dummy value
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}
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void Context::LevelError(const char *msg, ...)
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{
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va_list argptr;
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va_start(argptr, msg);
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memset(level_error_msg, 0, sizeof(level_error_msg));
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vsnprintf(level_error_msg, sizeof(level_error_msg) - 1, msg, argptr);
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va_end(argptr);
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throw invalid_data_exception();
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}
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//
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// P_LoadVertexes
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//
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void Context::P_LoadVertexes (int lump)
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{
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byte* data;
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int i;
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mapvertex_t* ml;
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vertex_t* li;
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// Determine number of lumps:
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// total lump length / vertex record length.
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numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
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// Allocate zone memory for buffer.
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vertexes = new vertex_t[numvertexes];
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// Load data into cache.
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data = W_LoadLump (lump);
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ml = (mapvertex_t *)data;
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li = vertexes;
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// Copy and convert vertex coordinates,
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// internal representation as fixed.
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for (i=0 ; i < numvertexes ; i++, li++, ml++)
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{
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li->x = SHORT(ml->x)<<FRACBITS;
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li->y = SHORT(ml->y)<<FRACBITS;
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}
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// Free buffer memory.
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W_FreeLump(data);
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}
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//
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// GetSectorAtNullAddress
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//
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sector_t * Context::GetSectorAtNullAddress(void)
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{
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return sectors + 0;
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}
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//
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// P_LoadSegs
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//
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void Context::P_LoadSegs (int lump)
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{
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byte* data;
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int i;
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mapseg_t* ml;
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seg_t* li;
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line_t* ldef;
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int side;
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int sidenum;
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numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
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segs = new seg_t[numsegs];
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memset (segs, 0, numsegs*sizeof(seg_t));
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data = W_LoadLump (lump);
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ml = (mapseg_t *)data;
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li = segs;
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for (i=0 ; i < numsegs ; i++, li++, ml++)
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{
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int v1_idx = SHORT(ml->v1);
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int v2_idx = SHORT(ml->v2);
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if (v1_idx < 0 || v1_idx >= numvertexes ||
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v2_idx < 0 || v2_idx >= numvertexes)
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{
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LevelError("Bad map data : vertex out of range (seg #%d)", i);
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}
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li->v1 = &vertexes[v1_idx];
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li->v2 = &vertexes[v2_idx];
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int line_idx = SHORT(ml->linedef);
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if (line_idx < 0 || line_idx >= numlines)
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{
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LevelError("Bad map data : linedef out of range (seg #%d)", i);
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}
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li->angle = (SHORT(ml->angle))<<16;
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li->offset = (SHORT(ml->offset))<<16;
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ldef = &lines[line_idx];
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li->linedef = ldef;
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side = SHORT(ml->side);
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li->sidedef = &sides[ldef->sidenum[side]];
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li->frontsector = sides[ldef->sidenum[side]].sector;
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if (ldef-> flags & ML_TWOSIDED)
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{
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sidenum = ldef->sidenum[side ^ 1];
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// If the sidenum is out of range, this may be a "glass hack"
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// impassible window. Point at side #0 (this may not be
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// the correct Vanilla behavior; however, it seems to work for
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// OTTAWAU.WAD, which is the one place I've seen this trick
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// used).
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if (sidenum < 0 || sidenum >= numsides)
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{
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li->backsector = GetSectorAtNullAddress();
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}
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else
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{
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li->backsector = sides[sidenum].sector;
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}
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}
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else
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{
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li->backsector = NULL;
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}
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}
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W_FreeLump(data);
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}
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//
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// P_LoadSubsectors
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//
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void Context::P_LoadSubsectors (int lump)
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{
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byte* data;
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int i;
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mapsubsector_t* ms;
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subsector_t* ss;
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numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
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subsectors = new subsector_t[numsubsectors];
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data = W_LoadLump (lump);
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ms = (mapsubsector_t *)data;
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memset (subsectors,0, numsubsectors*sizeof(subsector_t));
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ss = subsectors;
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for (i=0 ; i < numsubsectors ; i++, ss++, ms++)
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{
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ss->numlines = SHORT(ms->numsegs);
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ss->firstline = SHORT(ms->firstseg);
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}
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W_FreeLump(data);
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}
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// andrewj: added this
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void Context::ValidateSubsectors ()
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{
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int i;
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subsector_t * ss = subsectors;
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for (i=0 ; i < numsubsectors ; i++, ss++)
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{
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if (ss->firstline < 0 || ss->numlines < 0 ||
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ss->firstline + ss->numlines > numsegs)
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{
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LevelError("Bad map data : invalid seg range in subsector #%d\n", i);
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}
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}
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}
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//
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// P_LoadSectors
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//
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void Context::P_LoadSectors (int lump)
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{
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byte* data;
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int i;
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mapsector_t* ms;
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sector_t* ss;
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numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
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sectors = new sector_t[numsectors];
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memset (sectors, 0, numsectors*sizeof(sector_t));
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data = W_LoadLump (lump);
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ms = (mapsector_t *)data;
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ss = sectors;
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for (i=0 ; i < numsectors ; i++, ss++, ms++)
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{
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ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
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ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
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ss->floorpic = R_FlatNumForName(ms->floorpic);
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ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
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ss->lightlevel = SHORT(ms->lightlevel);
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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/// ss->thinglist = NULL;
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}
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W_FreeLump(data);
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}
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bool Context::isChildValid(unsigned short child)
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{
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if (child & NF_SUBSECTOR)
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return ((child & ~NF_SUBSECTOR) < numsubsectors);
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else
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return (child < numnodes);
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}
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//
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// P_LoadNodes
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//
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void Context::P_LoadNodes (int lump)
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{
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byte* data;
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int i;
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int j;
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int k;
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mapnode_t* mn;
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node_t* no;
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numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
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nodes = new node_t[numnodes];
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data = W_LoadLump (lump);
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mn = (mapnode_t *)data;
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no = nodes;
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for (i=0 ; i < numnodes ; i++, no++, mn++)
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{
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no->x = SHORT(mn->x)<<FRACBITS;
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no->y = SHORT(mn->y)<<FRACBITS;
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no->dx = SHORT(mn->dx)<<FRACBITS;
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no->dy = SHORT(mn->dy)<<FRACBITS;
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for (j=0 ; j < 2 ; j++)
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{
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unsigned short child = SHORT(mn->children[j]);
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if (! isChildValid(child))
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LevelError("Bad map data : invalid child in node #%d", i);
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no->children[j] = child;
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for (k=0 ; k < 4 ; k++)
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no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
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}
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}
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W_FreeLump(data);
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}
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/* andrewj : removed P_LoadThings(), not needed for Visplane Explorer */
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void Context::LineDef_CommonSetup(line_t *ld)
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{
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vertex_t *v1 = ld->v1;
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vertex_t *v2 = ld->v2;
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ld->dx = v2->x - v1->x;
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ld->dy = v2->y - v1->y;
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if (!ld->dx)
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ld->slopetype = ST_VERTICAL;
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else if (!ld->dy)
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ld->slopetype = ST_HORIZONTAL;
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else
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{
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if (FixedDiv (ld->dy , ld->dx) > 0)
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ld->slopetype = ST_POSITIVE;
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else
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ld->slopetype = ST_NEGATIVE;
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}
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if (v1->x < v2->x)
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{
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ld->bbox[BOXLEFT] = v1->x;
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ld->bbox[BOXRIGHT] = v2->x;
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}
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else
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{
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ld->bbox[BOXLEFT] = v2->x;
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ld->bbox[BOXRIGHT] = v1->x;
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}
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if (v1->y < v2->y)
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{
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ld->bbox[BOXBOTTOM] = v1->y;
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ld->bbox[BOXTOP] = v2->y;
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}
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else
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{
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ld->bbox[BOXBOTTOM] = v2->y;
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ld->bbox[BOXTOP] = v1->y;
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}
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// andrewj: be tolerant of bad sidedef numbers
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if (ld->sidenum[0] < 0 || ld->sidenum[0] >= numsides)
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{
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if (numsides == 0)
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LevelError("Bad map data : no sidedefs!");
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ld->sidenum[0] = 0;
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}
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if (ld->sidenum[1] < -1 || ld->sidenum[1] >= numsides)
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ld->sidenum[1] = -1;
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if (ld->sidenum[0] != -1)
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ld->frontsector = sides[ld->sidenum[0]].sector;
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else
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ld->frontsector = NULL;
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if (ld->sidenum[1] != -1)
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ld->backsector = sides[ld->sidenum[1]].sector;
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else
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ld->backsector = NULL;
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}
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//
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// P_LoadLineDefs
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// Also counts secret lines for intermissions.
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//
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void Context::P_LoadLineDefs (int lump)
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{
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byte* data;
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int i;
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maplinedef_t* mld;
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line_t* ld;
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numlines = W_LumpLength (lump) / sizeof(maplinedef_t);
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lines = new line_t[numlines];
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memset (lines, 0, numlines*sizeof(line_t));
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data = W_LoadLump (lump);
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mld = (maplinedef_t *)data;
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ld = lines;
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for (i=0 ; i < numlines ; i++, mld++, ld++)
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{
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int v1_idx = SHORT(mld->v1);
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int v2_idx = SHORT(mld->v2);
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if (v1_idx < 0 || v1_idx >= numvertexes ||
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v2_idx < 0 || v2_idx >= numvertexes)
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{
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LevelError("Bad map data : vertex out of range (line #%d)", i);
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}
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ld->v1 = &vertexes[v1_idx];
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ld->v2 = &vertexes[v2_idx];
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ld->flags = SHORT(mld->flags);
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ld->special = SHORT(mld->special);
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ld->tag = SHORT(mld->tag);
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ld->sidenum[0] = SHORT(mld->sidenum[0]);
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ld->sidenum[1] = SHORT(mld->sidenum[1]);
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LineDef_CommonSetup(ld);
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}
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W_FreeLump(data);
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}
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// andrewj: added this for Hexen support
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void Context::P_LoadLineDefs_Hexen (int lump)
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{
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byte* data;
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int i, k;
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maplinedef_hexen_t* mld;
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line_t* ld;
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numlines = W_LumpLength (lump) / sizeof(maplinedef_hexen_t);
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lines = new line_t[numlines];
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memset (lines, 0, numlines*sizeof(line_t));
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data = W_LoadLump (lump);
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mld = (maplinedef_hexen_t *)data;
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ld = lines;
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for (i=0 ; i < numlines ; i++, mld++, ld++)
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{
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int v1_idx = SHORT(mld->v1);
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int v2_idx = SHORT(mld->v2);
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if (v1_idx < 0 || v1_idx >= numvertexes ||
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v2_idx < 0 || v2_idx >= numvertexes)
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{
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LevelError("Bad map data : vertex out of range (line #%d)", i);
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}
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ld->v1 = &vertexes[v1_idx];
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ld->v2 = &vertexes[v2_idx];
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ld->flags = SHORT(mld->flags);
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ld->special = mld->special;
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ld->tag = 0;
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ld->sidenum[0] = SHORT(mld->sidenum[0]);
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ld->sidenum[1] = SHORT(mld->sidenum[1]);
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for (k = 0 ; k < 5 ; k++)
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ld->args[k] = mld->args[k];
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LineDef_CommonSetup(ld);
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}
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W_FreeLump(data);
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}
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//
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// P_LoadSideDefs
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//
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void Context::P_LoadSideDefs (int lump)
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{
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byte* data;
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int i;
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mapsidedef_t* msd;
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side_t* sd;
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numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
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sides = new side_t[numsides];
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memset (sides, 0, numsides*sizeof(side_t));
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data = W_LoadLump (lump);
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msd = (mapsidedef_t *)data;
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sd = sides;
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for (i=0 ; i < numsides ; i++, msd++, sd++)
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{
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int sec_idx = SHORT(msd->sector);
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// andrewj : silently fix a bad sector number
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if (sec_idx < 0 || sec_idx >= numsectors)
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{
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if (numsectors == 0)
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LevelError("Bad map data : no sectors!");
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sec_idx = 0;
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}
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sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
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sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
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sd->toptexture = R_TextureNumForName(msd->toptexture);
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sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
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sd->midtexture = R_TextureNumForName(msd->midtexture);
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sd->sector = §ors[sec_idx];
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}
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W_FreeLump(data);
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}
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//
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// P_GroupLines
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// Builds sector line lists and subsector sector numbers.
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// Finds block bounding boxes for sectors.
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//
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void Context::P_GroupLines (void)
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{
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line_t** linebuffer;
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int i;
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int j;
|
|
line_t* li;
|
|
sector_t* sector;
|
|
subsector_t* ss;
|
|
seg_t* seg;
|
|
fixed_t bbox[4];
|
|
int totallines;
|
|
|
|
// look up sector number for each subsector
|
|
ss = subsectors;
|
|
for (i=0 ; i < numsubsectors ; i++, ss++)
|
|
{
|
|
seg = &segs[ss->firstline];
|
|
ss->sector = seg->sidedef->sector;
|
|
}
|
|
|
|
// count number of lines in each sector
|
|
li = lines;
|
|
totallines = 0;
|
|
for (i=0 ; i < numlines ; i++, li++)
|
|
{
|
|
totallines++;
|
|
li->frontsector->linecount++;
|
|
|
|
if (li->backsector && li->backsector != li->frontsector)
|
|
{
|
|
li->backsector->linecount++;
|
|
totallines++;
|
|
}
|
|
}
|
|
|
|
// build line tables for each sector
|
|
linebuffer = new line_t* [totallines];
|
|
|
|
for (i=0; i < numsectors; ++i)
|
|
{
|
|
// Assign the line buffer for this sector
|
|
|
|
sectors[i].lines = linebuffer;
|
|
linebuffer += sectors[i].linecount;
|
|
|
|
// Reset linecount to zero so in the next stage we can count
|
|
// lines into the list.
|
|
|
|
sectors[i].linecount = 0;
|
|
}
|
|
|
|
// Assign lines to sectors
|
|
|
|
for (i=0; i < numlines; ++i)
|
|
{
|
|
li = &lines[i];
|
|
|
|
if (li->frontsector != NULL)
|
|
{
|
|
sector = li->frontsector;
|
|
|
|
sector->lines[sector->linecount] = li;
|
|
++sector->linecount;
|
|
}
|
|
|
|
if (li->backsector != NULL && li->frontsector != li->backsector)
|
|
{
|
|
sector = li->backsector;
|
|
|
|
sector->lines[sector->linecount] = li;
|
|
++sector->linecount;
|
|
}
|
|
}
|
|
|
|
// Generate bounding boxes for sectors
|
|
|
|
sector = sectors;
|
|
for (i=0 ; i < numsectors ; i++, sector++)
|
|
{
|
|
M_ClearBox (bbox);
|
|
|
|
for (j=0 ; j < sector->linecount; j++)
|
|
{
|
|
li = sector->lines[j];
|
|
|
|
M_AddToBox (bbox, li->v1->x, li->v1->y);
|
|
M_AddToBox (bbox, li->v2->x, li->v2->y);
|
|
}
|
|
}
|
|
|
|
// andrewj : generate bounding box for level
|
|
|
|
M_ClearBox (Map_bbox);
|
|
|
|
for (i=0; i < numlines; ++i)
|
|
{
|
|
li = &lines[i];
|
|
|
|
M_AddToBox (Map_bbox, li->v1->x, li->v1->y);
|
|
M_AddToBox (Map_bbox, li->v2->x, li->v2->y);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// andrewj: added this
|
|
//
|
|
// Find sectors which seem to be doors.
|
|
// Main criterion is that sector is closed, and either has a tag
|
|
// or one of the linedefs has a manual door type.
|
|
//
|
|
int Context::HasManualDoor(const sector_t *sec)
|
|
{
|
|
int k;
|
|
|
|
for (k = 0 ; k < sec->linecount ; k++)
|
|
{
|
|
const line_t *L = sec->lines[k];
|
|
|
|
if (level_is_hexen)
|
|
{
|
|
switch (L->special)
|
|
{
|
|
case 10: case 11: case 12: case 13:
|
|
case 202: /* zdoom's Generic_Door */
|
|
{
|
|
if (L->args[0] == 0)
|
|
return +1;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (L->special)
|
|
{
|
|
case 1: case 26: case 27: case 28:
|
|
case 31: case 32: case 33: case 34:
|
|
case 117: case 118:
|
|
return +1;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Context::CalcDoorAltHeight(sector_t *sec)
|
|
{
|
|
fixed_t door_h = sec->floorheight; // == sec->ceilingheight
|
|
|
|
// compute lowest ceiling and highest floor of neighbor sectors
|
|
fixed_t low_ceil = 32767 << FRACBITS;
|
|
fixed_t high_floor = -32767 << FRACBITS;
|
|
|
|
int k, pass;
|
|
|
|
for (k = 0 ; k < sec->linecount ; k++)
|
|
{
|
|
const line_t *L = sec->lines[k];
|
|
|
|
for (pass = 0 ; pass < 2 ; pass++)
|
|
{
|
|
const sector_t *nb = pass ? L->backsector : L->frontsector;
|
|
|
|
if (nb && nb != sec)
|
|
{
|
|
if (low_ceil > nb->ceilingheight)
|
|
low_ceil = nb->ceilingheight;
|
|
|
|
if (high_floor < nb->floorheight)
|
|
high_floor = nb->floorheight;
|
|
}
|
|
}
|
|
}
|
|
|
|
// see if this is actually a lowering floor
|
|
// (like used on MAP12 of DOOM 2)
|
|
|
|
fixed_t mid_h = (low_ceil >> 1) + (high_floor >> 1);
|
|
|
|
if (door_h > mid_h)
|
|
{
|
|
sec->is_door = -1;
|
|
sec->alt_height = high_floor;
|
|
}
|
|
else
|
|
{
|
|
// is_door already set to +1
|
|
sec->alt_height = low_ceil - (4 * FRACUNIT);
|
|
}
|
|
}
|
|
|
|
void Context::P_DetectDoorSectors()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0 ; i < numsectors ; i++)
|
|
{
|
|
sector_t *sec = §ors[i];
|
|
|
|
if (sec->floorheight != sec->ceilingheight)
|
|
continue;
|
|
|
|
if (sec->tag || HasManualDoor(sec))
|
|
{
|
|
sec->is_door = +1;
|
|
|
|
CalcDoorAltHeight(sec);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// P_SetupLevel
|
|
//
|
|
// Returns an error message if something went wrong
|
|
// or NULL on success.
|
|
//
|
|
const char * Context::P_SetupLevel ( const char *lumpname, bool *is_hexen )
|
|
{
|
|
int base = W_CheckNumForName(lumpname);
|
|
|
|
if (base < 0 || ! lumpinfo[base].is_map_header)
|
|
{
|
|
sprintf(level_error_msg, "No such map in wad: %s", lumpname);
|
|
return level_error_msg;
|
|
}
|
|
|
|
level_is_hexen = lumpinfo[base].is_hexen;
|
|
|
|
if (is_hexen)
|
|
*is_hexen = level_is_hexen;
|
|
|
|
// check that we have some nodes
|
|
if (lumpinfo[base + ML_SEGS].size == 0)
|
|
{
|
|
sprintf(level_error_msg, "Missing nodes for: %s", lumpname);
|
|
return level_error_msg;
|
|
}
|
|
|
|
W_BeginRead();
|
|
|
|
try
|
|
{
|
|
// note: most of this ordering is important
|
|
/// P_LoadBlockMap (base + ML_BLOCKMAP);
|
|
P_LoadVertexes (base + ML_VERTEXES);
|
|
P_LoadSectors (base + ML_SECTORS);
|
|
P_LoadSideDefs (base + ML_SIDEDEFS);
|
|
|
|
if (level_is_hexen)
|
|
P_LoadLineDefs_Hexen (base + ML_LINEDEFS);
|
|
else
|
|
P_LoadLineDefs (base + ML_LINEDEFS);
|
|
|
|
P_LoadSubsectors (base + ML_SSECTORS);
|
|
P_LoadNodes (base + ML_NODES);
|
|
P_LoadSegs (base + ML_SEGS);
|
|
|
|
ValidateSubsectors();
|
|
}
|
|
catch (invalid_data_exception)
|
|
{
|
|
W_EndRead();
|
|
P_FreeLevelData();
|
|
|
|
return level_error_msg;
|
|
}
|
|
|
|
W_EndRead();
|
|
|
|
P_GroupLines ();
|
|
|
|
// andrewj: added this
|
|
P_DetectDoorSectors();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void Context::P_FreeLevelData ()
|
|
{
|
|
if (vertexes)
|
|
{
|
|
delete[] vertexes;
|
|
vertexes = NULL;
|
|
numvertexes = 0;
|
|
}
|
|
|
|
if (sectors)
|
|
{
|
|
delete[] sectors;
|
|
sectors = NULL;
|
|
numsectors = 0;
|
|
}
|
|
|
|
if (sides)
|
|
{
|
|
delete[] sides;
|
|
sides = NULL;
|
|
numsides = 0;
|
|
}
|
|
|
|
if (lines)
|
|
{
|
|
delete[] lines;
|
|
lines = NULL;
|
|
numlines = 0;
|
|
}
|
|
|
|
if (segs)
|
|
{
|
|
delete[] segs;
|
|
segs = NULL;
|
|
numsegs = 0;
|
|
}
|
|
|
|
if (subsectors)
|
|
{
|
|
delete[] subsectors;
|
|
subsectors = NULL;
|
|
numsubsectors = 0;
|
|
}
|
|
|
|
if (nodes)
|
|
{
|
|
delete[] nodes;
|
|
nodes = NULL;
|
|
numnodes = 0;
|
|
}
|
|
}
|
|
|
|
|
|
} // namespace vpo
|
|
|
|
//--- editor settings ---
|
|
// vi:ts=4:sw=4:noexpandtab
|
|
// Emacs style mode select -*- C++ -*-
|