UltimateZoneBuilder/Source/Plugins/SoundPropagationMode/Interface/SoundEnvironmentPanel.Designer.cs
MaxED ef5bd3e5c0 Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected).
Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel.
Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated.
Sound Environment mode: the list now scrolls to show highlighted sound environment.
Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
2015-07-05 23:20:18 +00:00

81 lines
3.1 KiB
C#

namespace CodeImp.DoomBuilder.SoundPropagationMode
{
partial class SoundEnvironmentPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.showwarningsonly = new System.Windows.Forms.CheckBox();
this.soundenvironments = new CodeImp.DoomBuilder.SoundPropagationMode.BufferedTreeView();
this.SuspendLayout();
//
// showwarningsonly
//
this.showwarningsonly.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.showwarningsonly.AutoSize = true;
this.showwarningsonly.Location = new System.Drawing.Point(3, 492);
this.showwarningsonly.Name = "showwarningsonly";
this.showwarningsonly.Size = new System.Drawing.Size(174, 17);
this.showwarningsonly.TabIndex = 1;
this.showwarningsonly.Text = "Show nodes with warnings only";
this.showwarningsonly.UseVisualStyleBackColor = true;
this.showwarningsonly.CheckedChanged += new System.EventHandler(this.showwarningsonly_CheckedChanged);
//
// soundenvironments
//
this.soundenvironments.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.soundenvironments.HideSelection = false;
this.soundenvironments.Location = new System.Drawing.Point(0, 0);
this.soundenvironments.Name = "soundenvironments";
this.soundenvironments.ShowNodeToolTips = true;
this.soundenvironments.Size = new System.Drawing.Size(214, 486);
this.soundenvironments.TabIndex = 0;
this.soundenvironments.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.soundenvironments_NodeMouseClick);
this.soundenvironments.BeforeSelect += new System.Windows.Forms.TreeViewCancelEventHandler(this.soundenvironments_BeforeSelect);
//
// SoundEnvironmentPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.showwarningsonly);
this.Controls.Add(this.soundenvironments);
this.Name = "SoundEnvironmentPanel";
this.Size = new System.Drawing.Size(214, 512);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private BufferedTreeView soundenvironments;
private System.Windows.Forms.CheckBox showwarningsonly;
}
}