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Scripting
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Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
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2020-09-30 03:34:11 +02:00 |
BitmapImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
CameraTextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColormapImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
CvarsCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataLocationList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DataManager.cs
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
DataReader.cs
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Removed dynamic resource reloading for resource writing
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2019-12-29 16:38:53 +02:00 |
DirectoryReader.cs
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Fixed a crash when trying to load files that do not exist
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2020-09-13 10:45:30 +02:00 |
DynamicBitmapImage.cs
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Fix black output from visplane explorer
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2020-04-19 14:19:18 +02:00 |
FileImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
FlatImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
HiResImage.cs
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Force HiRes replacements to always use worldpanning. Fixes #432
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2020-07-05 09:20:08 +02:00 |
ImageData.cs
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Fixed a rare crash when pasting a thing that has a model assigned to another map
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2021-06-26 22:20:39 +02:00 |
ImageDataFormat.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
ImageLoadState.cs
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
PatchNames.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
PK3Reader.cs
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Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
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2021-08-01 11:10:51 +02:00 |
PK3StructuredReader.cs
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Remove GetCorrectCaseForFile call in GetFileAtPath
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2020-07-29 17:30:17 -04:00 |
Playpal.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ResourceImage.cs
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
SimpleTextureImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
SpriteImage.cs
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Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
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2020-10-11 13:18:08 +02:00 |
TextureImage.cs
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Fixed a crash when textures contain non-existing patches
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2021-05-29 19:40:39 +02:00 |
TexturePatch.cs
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Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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2021-05-16 16:47:42 +02:00 |
TEXTURESImage.cs
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TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
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2021-05-13 21:36:29 +02:00 |
UnknownImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
VoxelImage.cs
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
WADReader.cs
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Removed dynamic resource reloading for resource writing
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2019-12-29 16:38:53 +02:00 |