UltimateZoneBuilder/Source/Core/General/Launcher.cs
MaxED bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00

384 lines
11 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.Data;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder
{
internal class Launcher : IDisposable
{
#region ================== Constants
private const string NUMBERS = "0123456789";
#endregion
#region ================== Variables
private string tempwad;
private bool isdisposed;
#endregion
#region ================== Properties
public string TempWAD { get { return tempwad; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public Launcher(MapManager manager)
{
// Initialize
CleanTempFile(manager);
// Bind actions
General.Actions.BindMethods(this);
}
// Disposer
public void Dispose()
{
// Not yet disposed?
if(!isdisposed)
{
// Unbind actions
General.Actions.UnbindMethods(this);
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Done
isdisposed = true;
}
}
#endregion
#region ================== Parameters
// This takes the unconverted parameters (with placeholders) and converts it
// to parameters with full paths, names and numbers where placeholders were put.
// The tempfile must be the full path and filename to the PWAD file to test.
public string ConvertParameters(string parameters, int skill, bool shortpaths)
{
string outp = parameters;
DataLocation iwadloc;
string p_wp = "", p_wf = "";
string p_ap = "", p_apq = "";
string p_l1 = "", p_l2 = "";
string p_nm = "";
string f = tempwad;
// Make short path if needed
if(shortpaths) f = General.GetShortFilePath(f);
// Find the first IWAD file
if(General.Map.Data.FindFirstIWAD(out iwadloc))
{
// %WP and %WF result in IWAD file
p_wp = iwadloc.location;
p_wf = Path.GetFileName(p_wp);
if(shortpaths)
{
p_wp = General.GetShortFilePath(p_wp);
p_wf = General.GetShortFilePath(p_wf);
}
}
// Make a list of all data locations, including map location
DataLocation maplocation = new DataLocation(DataLocation.RESOURCE_WAD, General.Map.FilePathName, false, false, false);
DataLocationList locations = new DataLocationList();
locations.AddRange(General.Map.ConfigSettings.Resources);
locations.AddRange(General.Map.Options.Resources);
locations.Add(maplocation);
// Go for all data locations
foreach(DataLocation dl in locations)
{
// Location not the IWAD file?
if((dl.type != DataLocation.RESOURCE_WAD) || (dl.location != iwadloc.location))
{
// Location not included?
if(!dl.notfortesting)
{
// Add to string of files
if(shortpaths)
{
p_ap += General.GetShortFilePath(dl.location) + " ";
p_apq += "\"" + General.GetShortFilePath(dl.location) + "\" ";
}
else
{
p_ap += dl.location + " ";
p_apq += "\"" + dl.location + "\" ";
}
}
}
}
// Trim last space from resource file locations
p_ap = p_ap.TrimEnd(' ');
p_apq = p_apq.TrimEnd(' ');
// Try finding the L1 and L2 numbers from the map name
string numstr = "";
bool first = true;
foreach(char c in General.Map.Options.CurrentName)
{
// Character is a number?
if(NUMBERS.IndexOf(c) > -1)
{
// Include it
numstr += c;
}
else
{
// Store the number if we found one
if(numstr.Length > 0)
{
int num = 0;
int.TryParse(numstr, out num);
if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
numstr = "";
first = false;
}
}
}
// Store the number if we found one
if(numstr.Length > 0)
{
int num = 0;
int.TryParse(numstr, out num);
if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
}
// No monsters?
if(!General.Settings.TestMonsters) p_nm = "-nomonsters";
// Make sure all our placeholders are in uppercase
outp = outp.Replace("%f", "%F");
outp = outp.Replace("%wp", "%WP");
outp = outp.Replace("%wf", "%WF");
outp = outp.Replace("%wP", "%WP");
outp = outp.Replace("%wF", "%WF");
outp = outp.Replace("%Wp", "%WP");
outp = outp.Replace("%Wf", "%WF");
outp = outp.Replace("%l1", "%L1");
outp = outp.Replace("%l2", "%L2");
outp = outp.Replace("%l", "%L");
outp = outp.Replace("%ap", "%AP");
outp = outp.Replace("%aP", "%AP");
outp = outp.Replace("%Ap", "%AP");
outp = outp.Replace("%s", "%S");
outp = outp.Replace("%nM", "%NM");
outp = outp.Replace("%Nm", "%NM");
outp = outp.Replace("%nm", "%NM");
// Replace placeholders with actual values
outp = outp.Replace("%F", f);
outp = outp.Replace("%WP", p_wp);
outp = outp.Replace("%WF", p_wf);
outp = outp.Replace("%L1", p_l1);
outp = outp.Replace("%L2", p_l2);
outp = outp.Replace("%L", General.Map.Options.CurrentName);
outp = outp.Replace("\"%AP\"", p_apq);
outp = outp.Replace("%AP", p_ap);
outp = outp.Replace("%S", skill.ToString());
outp = outp.Replace("%NM", p_nm);
// Return result
return outp;
}
#endregion
#region ================== Test
// This saves the map to a temporary file and launches a test
[BeginAction("testmap")]
public void Test()
{
General.Settings.GZTestFromCurrentPosition = false; //mxd
bool canTest = true; //mxd
canTest = General.Editing.Mode.OnMapTestBegin(); //mxd
if (!canTest) return; //mxd
TestAtSkill(General.Map.ConfigSettings.TestSkill);
General.Editing.Mode.OnMapTestEnd(); //mxd
}
//mxd
[BeginAction("testmapfromview")]
public void TestFromView() {
General.Settings.GZTestFromCurrentPosition = true;
bool canTest = true;
canTest = General.Editing.Mode.OnMapTestBegin();
if (!canTest) return;
General.MainWindow.StopProcessing();
TestAtSkill(General.Map.ConfigSettings.TestSkill);
General.Editing.Mode.OnMapTestEnd();
General.MainWindow.EnableProcessing();
General.MainWindow.FocusDisplay();
}
// This saves the map to a temporary file and launches a test wit hthe given skill
public void TestAtSkill(int skill)
{
Cursor oldcursor = Cursor.Current;
ProcessStartInfo processinfo;
Process process;
TimeSpan deltatime;
string args;
// Check if configuration is OK
if(General.Map.ConfigSettings.TestProgram == "" || !File.Exists(General.Map.ConfigSettings.TestProgram))
{
//mxd. Let's be more precise
string message;
if(General.Map.ConfigSettings.TestProgram == "")
message = "Your test program is not set for the current game configuration";
else
message = "Current test program has invalid path";
// Show message
Cursor.Current = Cursors.Default;
DialogResult result = General.ShowWarningMessage(message + ". Would you like to set up your test program now?", MessageBoxButtons.YesNo);
if(result == DialogResult.Yes)
{
// Show game configuration on the right page
General.MainWindow.ShowConfigurationPage(2);
}
return;
}
// No custom parameters?
if(!General.Map.ConfigSettings.CustomParameters)
{
// Set parameters to the default ones
General.Map.ConfigSettings.TestParameters = General.Map.Config.TestParameters;
General.Map.ConfigSettings.TestShortPaths = General.Map.Config.TestShortPaths;
}
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Save map to temporary file
Cursor.Current = Cursors.WaitCursor;
tempwad = General.MakeTempFilename(General.Map.TempPath, "wad");
General.Plugins.OnMapSaveBegin(SavePurpose.Testing);
if(General.Map.SaveMap(tempwad, SavePurpose.Testing))
{
// No compiler errors?
if(General.Map.Errors.Count == 0)
{
// Make arguments
args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill, General.Map.ConfigSettings.TestShortPaths);
// Setup process info
processinfo = new ProcessStartInfo();
processinfo.Arguments = args;
processinfo.FileName = General.Map.ConfigSettings.TestProgram;
processinfo.CreateNoWindow = false;
processinfo.ErrorDialog = false;
processinfo.UseShellExecute = true;
processinfo.WindowStyle = ProcessWindowStyle.Normal;
processinfo.WorkingDirectory = Path.GetDirectoryName(processinfo.FileName);
// Output info
General.WriteLogLine("Running test program: " + processinfo.FileName);
General.WriteLogLine("Program parameters: " + processinfo.Arguments);
// Disable interface
General.MainWindow.DisplayStatus(StatusType.Busy, "Waiting for game application to finish...");
try
{
// Start the program
process = Process.Start(processinfo);
// Wait for program to complete
while(!process.WaitForExit(10))
{
General.MainWindow.Update();
}
// Done
deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
General.WriteLogLine("Test program has finished.");
General.WriteLogLine("Run time: " + deltatime.TotalSeconds.ToString("###########0.00") + " seconds");
}
catch(Exception e)
{
// Unable to start the program
General.ShowErrorMessage("Unable to start the test program, " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
}
General.MainWindow.DisplayReady();
}
else
{
General.MainWindow.DisplayStatus(StatusType.Warning, "Unable to test the map due to script errors.");
}
}
// Clean up temp file
CleanTempFile(General.Map);
// Done
General.Map.Graphics.Reset();
General.Plugins.OnMapSaveEnd(SavePurpose.Testing);
General.MainWindow.RedrawDisplay();
General.MainWindow.FocusDisplay();
Cursor.Current = oldcursor;
}
// This deletes the previous temp file and creates a new, empty temp file
private void CleanTempFile(MapManager manager)
{
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Make new empty temp file
tempwad = General.MakeTempFilename(manager.TempPath, "wad");
File.WriteAllText(tempwad, "");
}
#endregion
}
}