mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ead2521451
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties. Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only). UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions. Fixed: in some cases default texture overrides were used even when corresponding option was disabled. Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box. Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors. Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...) Updated documentation.
161 lines
5 KiB
C#
161 lines
5 KiB
C#
#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Properties;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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public partial class PairedFieldsControl : UserControl
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{
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#region ================== Events
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public event EventHandler OnValuesChanged;
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#endregion
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#region ================== Variables
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private float defaultValue;
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private string field1;
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private string field2;
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private bool allowValueLinking;
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private bool linkValues;
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private bool blockUpdate;
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private int bResetOffsetX;
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#endregion
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#region ================== Properties
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public string Label { get { return label.Text; } set { label.Text = value; } }
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public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } }
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public string Field1 { get { return field1; } set { field1 = value; } }
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public string Field2 { get { return field2; } set { field2 = value; } }
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public bool AllowDecimal { get { return value1.AllowDecimal; } set { value1.AllowDecimal = value; value2.AllowDecimal = value; } }
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public int ButtonStep { get { return value1.ButtonStep; } set { value1.ButtonStep = value; value2.ButtonStep = value; } }
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public float ButtonStepFloat { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } }
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public bool AllowValueLinking { get { return allowValueLinking; } set { allowValueLinking = value; updateButtons(); } }
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public bool LinkValues { get { return linkValues; } set { linkValues = value; updateButtons(); } }
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#endregion
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#region ================== Constructor
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public PairedFieldsControl() {
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InitializeComponent();
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bResetOffsetX = this.Width - bReset.Left;
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}
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#endregion
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#region ================== Methods
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public void SetValuesFrom(UniFields fields, bool first) {
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blockUpdate = true;
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string newValue1;
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string newValue2;
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if(AllowDecimal) {
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float val1 = UDMFTools.GetFloat(fields, field1, defaultValue);
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newValue1 = (val1 == Math.Round(val1) ? val1.ToString("0.0") : val1.ToString());
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float val2 = UDMFTools.GetFloat(fields, field2, defaultValue);
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newValue2 = (val2 == Math.Round(val2) ? val2.ToString("0.0") : val2.ToString());
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} else {
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newValue1 = UDMFTools.GetFloat(fields, field1, defaultValue).ToString();
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newValue2 = UDMFTools.GetFloat(fields, field2, defaultValue).ToString();
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}
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if(first) {
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value1.Text = newValue1;
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value2.Text = newValue2;
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} else {
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value1.Text = ((!string.IsNullOrEmpty(value1.Text) && value1.Text != newValue1) ? "" : newValue1);
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value2.Text = ((!string.IsNullOrEmpty(value2.Text) && value2.Text != newValue2) ? "" : newValue2);
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}
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checkValues();
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blockUpdate = false;
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}
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public void ApplyTo(UniFields fields, int min, int max, float oldValue1, float oldValue2) {
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if(value1.Text != "")
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UDMFTools.SetFloat(fields, field1, General.Clamp(value1.GetResultFloat(defaultValue), min, max), defaultValue);
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else
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UDMFTools.SetFloat(fields, field1, oldValue1, defaultValue);
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if(value2.Text != "")
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UDMFTools.SetFloat(fields, field2, General.Clamp(value2.GetResultFloat(defaultValue), min, max), defaultValue);
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else
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UDMFTools.SetFloat(fields, field2, oldValue2, defaultValue);
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}
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private void checkValues() {
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bool changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text)
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|| value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue;
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label.Enabled = changed;
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bReset.Visible = changed;
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if(!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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private void updateButtons() {
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bLink.Visible = allowValueLinking;
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if(!allowValueLinking) {
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bReset.Left = bLink.Left;
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} else {
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bReset.Left = this.Width - bResetOffsetX;
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bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
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}
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}
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#endregion
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#region ================== Events
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private void bLink_Click(object sender, EventArgs e) {
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linkValues = !linkValues;
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bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
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}
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private void bReset_Click(object sender, EventArgs e) {
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string newValue = value1.AllowDecimal ? String.Format("{0:0.0}", defaultValue) : defaultValue.ToString();
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value1.Text = newValue;
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value2.Text = newValue;
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checkValues();
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}
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private void value1_WhenTextChanged(object sender, EventArgs e) {
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if(blockUpdate) return;
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if(linkValues) {
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blockUpdate = true;
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value2.Text = value1.Text;
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blockUpdate = false;
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}
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checkValues();
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}
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private void value2_WhenTextChanged(object sender, EventArgs e) {
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if(blockUpdate) return;
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if(linkValues) {
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blockUpdate = true;
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value1.Text = value2.Text;
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blockUpdate = false;
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}
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checkValues();
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}
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#endregion
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}
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}
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