..
BridgeModeForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
BridgeModeForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
BridgeModeForm.resx
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
2014-05-08 12:33:10 +00:00
CurveLinedefsOptionsPanel.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
CurveLinedefsOptionsPanel.Designer.cs
Optimized map geometry merging performance when creating drawn lines.
2016-10-31 18:52:29 +00:00
CurveLinedefsOptionsPanel.resx
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
2016-10-26 22:33:36 +00:00
DrawCurveOptionsPanel.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
DrawCurveOptionsPanel.Designer.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
DrawCurveOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
DrawEllipseOptionsPanel.Designer.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawEllipseOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawGridOptionsPanel.Designer.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawGridOptionsPanel.resx
Draw Grid mode: redone the settings panel as a sidebar panel.
2015-06-25 18:32:29 +00:00
DrawLineOptionsPanel.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
DrawLineOptionsPanel.Designer.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawLineOptionsPanel.resx
Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
2016-02-17 22:23:18 +00:00
DrawRectangleOptionsPanel.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
DrawRectangleOptionsPanel.Designer.cs
Added: guidelines color is now configurable.
2016-09-26 12:53:50 +00:00
DrawRectangleOptionsPanel.resx
Fixed button states for "Draw [stuff]" modes in the modes toolbar.
2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
EditSelectionPanel.Designer.cs
Fixed, Edit Selection mode, DB2 bug: in some cases "Flip Selection Horizontally" / "Flip Selection Vertically" actions were incorrectly flipping linedefs, resulting in broken sector geometry.
2016-07-07 10:59:06 +00:00
EditSelectionPanel.resx
Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
2016-06-03 20:22:07 +00:00
ErrorCheckForm.cs
Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
2016-05-18 23:31:12 +00:00
ErrorCheckForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
ErrorCheckForm.resx
Map Analysis mode: multiple results can now be selected (and fixed) at once.
2015-01-12 12:27:10 +00:00
FilterSelectedThingsForm.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
FilterSelectedThingsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
FilterSelectedThingsForm.resx
Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
2014-05-06 11:03:52 +00:00
FindReplaceForm.cs
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
2016-07-02 22:27:20 +00:00
FindReplaceForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
FindReplaceForm.resx
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
FitTexturesForm.cs
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
2016-02-01 22:04:00 +00:00
FitTexturesForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
FitTexturesForm.resx
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
MakeDoorForm.cs
Make Door action: door texture can now be defined in a game configuration.
2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
MakeDoorForm.resx
Make Door action: added missing activation properties for maps in Hexen and UDMF map formats.
2014-03-05 12:26:09 +00:00
MenusForm.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
MenusForm.Designer.cs
Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled.
2016-11-19 20:43:42 +00:00
MenusForm.resx
Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
2015-11-03 08:54:56 +00:00
ObjExporterSettingsForm.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs
Moving to new SVN...
2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx
Moving to new SVN...
2013-03-18 13:52:27 +00:00
PastePropertiesOptionsForm.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
PastePropertiesOptionsForm.resx
Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.
2014-04-09 10:16:33 +00:00
PreferencesForm.cs
Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly.
2016-06-06 21:06:01 +00:00
PreferencesForm.Designer.cs
Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly.
2016-06-06 21:06:01 +00:00
PreferencesForm.resx
Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly.
2016-06-06 21:06:01 +00:00
SectorDrawingOptionsPanel.cs
Fixed a bunch of typos.
2016-05-04 14:02:13 +00:00
SectorDrawingOptionsPanel.Designer.cs
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
2016-12-22 15:04:40 +00:00
SectorDrawingOptionsPanel.resx
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
SelectSimilarElementOptionsPanel.cs
Changed: "Selection Options" window is now resized automatically.
2016-06-20 13:36:10 +00:00
SelectSimilarElementOptionsPanel.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
SelectSimilarElementOptionsPanel.resx
Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
2014-05-08 09:24:32 +00:00
UndoRedoPanel.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs
High-Dpi: fixed most of alignment errors.
2015-01-06 11:49:06 +00:00
UndoRedoPanel.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
WavefrontSettingsForm.Designer.cs
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
2016-09-10 11:24:03 +00:00
WavefrontSettingsForm.resx
Added Import Terrain mode (Create -> Terrain from Wavefront .obj)
2014-01-30 14:52:08 +00:00