UltimateZoneBuilder/Source/Plugins/BuilderModes/Properties/Resources.Designer.cs
MaxED 23d2a27dec Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2016-03-14 10:25:27 +00:00

399 lines
15 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.5466
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeImp.DoomBuilder.BuilderModes.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.BuilderModes.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap AlignThings {
get {
object obj = ResourceManager.GetObject("AlignThings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Angle {
get {
object obj = ResourceManager.GetObject("Angle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BrightnessGradient {
get {
object obj = ResourceManager.GetObject("BrightnessGradient", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap CeilingAlign {
get {
object obj = ResourceManager.GetObject("CeilingAlign", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap CeilsGradient {
get {
object obj = ResourceManager.GetObject("CeilsGradient", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ColorPick {
get {
object obj = ResourceManager.GetObject("ColorPick", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Copy {
get {
object obj = ResourceManager.GetObject("Copy", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap CopyProperties {
get {
object obj = ResourceManager.GetObject("CopyProperties", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap CurveLines {
get {
object obj = ResourceManager.GetObject("CurveLines", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Door {
get {
object obj = ResourceManager.GetObject("Door", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap DrawCurveMode {
get {
object obj = ResourceManager.GetObject("DrawCurveMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap DrawEllipseMode {
get {
object obj = ResourceManager.GetObject("DrawEllipseMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap DrawGeometryMode {
get {
object obj = ResourceManager.GetObject("DrawGeometryMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap DrawGridMode {
get {
object obj = ResourceManager.GetObject("DrawGridMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap DrawRectangleMode {
get {
object obj = ResourceManager.GetObject("DrawRectangleMode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap FilterThings {
get {
object obj = ResourceManager.GetObject("FilterThings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Flip {
get {
object obj = ResourceManager.GetObject("Flip", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap FlipSelectionH {
get {
object obj = ResourceManager.GetObject("FlipSelectionH", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap FlipSelectionV {
get {
object obj = ResourceManager.GetObject("FlipSelectionV", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap FloorAlign {
get {
object obj = ResourceManager.GetObject("FloorAlign", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap FloorsGradient {
get {
object obj = ResourceManager.GetObject("FloorsGradient", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Folder {
get {
object obj = ResourceManager.GetObject("Folder", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Hide {
get {
object obj = ResourceManager.GetObject("Hide", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap HideAll {
get {
object obj = ResourceManager.GetObject("HideAll", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Join {
get {
object obj = ResourceManager.GetObject("Join", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap List {
get {
object obj = ResourceManager.GetObject("List", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap List_Images {
get {
object obj = ResourceManager.GetObject("List_Images", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Merge {
get {
object obj = ResourceManager.GetObject("Merge", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap NewSector2 {
get {
object obj = ResourceManager.GetObject("NewSector2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap PasteProperties {
get {
object obj = ResourceManager.GetObject("PasteProperties", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap PastePropertiesOptions {
get {
object obj = ResourceManager.GetObject("PastePropertiesOptions", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap PlaceThings {
get {
object obj = ResourceManager.GetObject("PlaceThings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Repeat {
get {
object obj = ResourceManager.GetObject("Repeat", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Reset {
get {
object obj = ResourceManager.GetObject("Reset", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Save {
get {
object obj = ResourceManager.GetObject("Save", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap SelectThingsInSectors {
get {
object obj = ResourceManager.GetObject("SelectThingsInSectors", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap SelectTouching {
get {
object obj = ResourceManager.GetObject("SelectTouching", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Show {
get {
object obj = ResourceManager.GetObject("Show", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Show2 {
get {
object obj = ResourceManager.GetObject("Show2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Show3 {
get {
object obj = ResourceManager.GetObject("Show3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Similar {
get {
object obj = ResourceManager.GetObject("Similar", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Text {
get {
object obj = ResourceManager.GetObject("Text", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap TextureLock {
get {
object obj = ResourceManager.GetObject("TextureLock", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ThingPointAtCursor {
get {
object obj = ResourceManager.GetObject("ThingPointAtCursor", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap treeview {
get {
object obj = ResourceManager.GetObject("treeview", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ViewSelectionEffects {
get {
object obj = ResourceManager.GetObject("ViewSelectionEffects", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap ViewSelectionIndex {
get {
object obj = ResourceManager.GetObject("ViewSelectionIndex", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap VisualModeGZ {
get {
object obj = ResourceManager.GetObject("VisualModeGZ", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}