UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindSectorFlat.cs
MaxED 6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00

113 lines
3.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[FindReplace("Sector Flat", BrowseButton = true)]
internal class FindSectorFlat : BaseFindSector
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
public override Image BrowseImage { get { return Properties.Resources.List_Images; } }
#endregion
#region ================== Constructor / Destructor
#endregion
#region ================== Methods
// This is called when the browse button is pressed
public override string Browse(string initialvalue)
{
return General.Interface.BrowseFlat(BuilderPlug.Me.FindReplaceForm, initialvalue);
}
// This is called to perform a search (and replace)
// Returns a list of items to show in the results list
// replacewith is null when not replacing
public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
{
List<FindReplaceObject> objs = new List<FindReplaceObject>();
// Interpret the replacement
if(replace && (string.IsNullOrEmpty(replacewith) || replacewith.Length > General.Map.Config.MaxTextureNameLength))
{
MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error);
return objs.ToArray();
}
// Interpret the find
bool isregex = (value.IndexOf('*') != -1 || value.IndexOf('?') != -1); //mxd
MatchingTextureSet set = new MatchingTextureSet(new Collection<string> { value.Trim() }); //mxd
// Where to search?
ICollection<Sector> list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors;
// Go for all sectors
foreach(Sector s in list)
{
// Flat matches?
if(set.IsMatch(s.CeilTexture))
{
// Replace and add to list
if(replace) s.SetCeilTexture(replacewith);
objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (ceiling)" + (isregex ? " - " + s.CeilTexture : null)));
}
if(set.IsMatch(s.FloorTexture))
{
// Replace and add to list
if(replace) s.SetFloorTexture(replacewith);
objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (floor)" + (isregex ? " - " + s.FloorTexture : null)));
}
}
// When replacing, make sure we keep track of used textures
if(replace)
{
General.Map.Data.UpdateUsedTextures();
General.Map.Map.Update(); //mxd. And don't forget to update the view itself
General.Map.IsChanged = true;
}
return objs.ToArray();
}
#endregion
}
}