mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
800 lines
12 KiB
INI
800 lines
12 KiB
INI
players
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{
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color = 10; // Light Green
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arrow = 1;
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title = "Player Starts";
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width = 18;
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sort = 1;
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1 = "Player 1 Tan start";
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2 = "Player 2 Red start";
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3 = "Player 3 Rust start";
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4 = "Player 4 Gray start";
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5 = "Player 5 DGreen start";
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6 = "Player 6 Gold start";
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7 = "Player 7 BGreen start";
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8 = "Player 8 Blue start";
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11 = "Player Deathmatch start";
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}
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teleports
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{
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color = 2; // Green
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arrow = 1;
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title = "Teleports";
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width = 18;
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sort = 1;
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14 = "Teleport Destination";
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23
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{
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title = "Teleport Swirl";
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width = 20;
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}
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118 = "Teleport New Map Spot 1";
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119 = "Teleport New Map Spot 2";
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120 = "Teleport New Map Spot 3";
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121 = "Teleport New Map Spot 4";
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122 = "Teleport New Map Spot 5";
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123 = "Teleport New Map Spot 6";
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124 = "Teleport New Map Spot 7";
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125 = "Teleport New Map Spot 8";
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126 = "Teleport New Map Spot 9";
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127 = "Teleport New Map Spot 10";
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}
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monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Monsters";
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width = 24;
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sort = 1;
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3002 = "Acolyte 1 Tan";
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142 = "Acolyte 2 Red";
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143 = "Acolyte 3 Rust";
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146 = "Acolyte 4 Gray";
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147 = "Acolyte 5 Dark Green";
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148 = "Acolyte 6 Gold";
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232 = "Acolyte 7 Bright Green";
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231 = "Acolyte 8 Blue";
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58 = "Shadow Acolyte";
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3006
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{
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title = "Sentinel";
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width = 23;
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}
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186
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{
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title = "Stalker";
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width = 31;
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}
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27
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{
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title = "Ceiling Turret";
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width = 20;
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}
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3001
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{
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title = "Reaver";
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width = 20;
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}
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3005
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{
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title = "Crusader";
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width = 40;
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}
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3003
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{
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title = "Templar";
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width = 20;
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}
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16
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{
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title = "Inquisitor";
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width = 40;
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}
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71
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{
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title = "Programmer";
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width = 45;
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}
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187
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{
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title = "Bishop";
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width = 40;
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}
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12
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{
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title = "Loremaster";
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width = 15;
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}
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129
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{
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title = "Specter A";
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width = 64;
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}
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75 = "Specter B";
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76 = "Specter C - put with Oracle";
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167 = "Specter D";
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168 = "Specter E";
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26
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{
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title = "Entity Nest";
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width = 84;
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}
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198
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{
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title = "Entity Pod";
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width = 25;
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}
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128
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{
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title = "Entity";
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width = 130;
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 0;
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title = "Weapons";
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width = 20;
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sort = 1;
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10
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{
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title = "Teleport Beacon";
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width = 16;
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}
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2001 = "Crossbow";
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2002 = "Assault Gun";
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2006 = "Assault Gun standing";
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2003 = "Mini-Missile Launcher";
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154 = "Grenade Launcher";
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2005 = "Flame Thrower";
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2004 = "Mauler";
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77 = "Sigil A lightning strike";
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78 = "Sigil B rail lightning shot";
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79 = "Sigil C spread shot";
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80 = "Sigil D column shot";
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81 = "Sigil E big blast";
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}
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ammunition
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{
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color = 6; // Brown
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arrow = 0;
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title = "Ammunition";
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width = 20;
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sort = 1;
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183 = "Ammo Satchel";
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114 = "Electric Bolts";
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115 = "Poison Arrows";
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2007 = "Bullet Clip";
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2048 = "Box of Bullets";
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2010 = "Missiles";
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2046 = "Crate of Missiles";
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152 = "HE Grenades";
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153 = "Phosphorous Grenades";
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84 = "Gas Grenade (demo exe only)";
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2047 = "Energy Pod";
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17 = "Energy Pack";
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}
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health
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{
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color = 1; // Blue
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arrow = 0;
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title = "Health and Armor";
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width = 20;
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sort = 1;
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2011 = "Med patch";
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2012 = "Medikit";
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2018 = "Leather Armor";
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2019 = "Leather Armor";
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83 = "Surgery Kit";
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}
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powerups
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "Powerups";
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width = 20;
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height = 20;
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sort = 1;
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2024 = "Shadow Armor";
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2025 = "Environmental Suit";
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207 = "Targeter";
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2026 = "Map";
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2027 = "Scanner/Map-Radar";
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}
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quests
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{
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color = 13; // Light Magenta
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arrow = 0;
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title = "Quest things";
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width = 20;
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sort = 1;
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45 = "Gates (Piston)";
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182
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{
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title = "Computer";
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width = 26;
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}
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220
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{
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title = "Power Coupling (Only 1)";
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width = 17;
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}
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226
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{
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title = "Broken Power Coupling (Only 1)";
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width = 16;
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}
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205
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{
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title = "Offering Chalice";
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width = 10;
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}
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90 = "Guard Uniform-gives token";
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52 = "Officer Uniform-no alarm";
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206 = "Communicator";
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93 = "Gold Coin";
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138 = "10 Gold";
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139 = "25 Gold";
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140 = "50 Gold";
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}
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keys
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{
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color = 13; // Light Magenta
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arrow = 0;
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title = "Keys";
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width = 20;
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sort = 1;
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13 = "Gold ID Badge";
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184 = "Blue ID Card";
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185 = "Travel Passcard";
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39 = "Brass Key";
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38 = "Silver Key";
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40 = "Gold Key";
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195 = "Chapel Key";
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230 = "Base Key (Front)";
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233 = "Mauler Key";
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234 = "Factory Key";
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236 = "Core Key";
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235 = "Mine Key";
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86 = "Order Key";
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166 = "Warehouse Key";
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91 = "Severed Hand";
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61 = "Oracle Key";
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192 = "Red Crystal Key";
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193 = "Blue Crystal Key";
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}
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lights
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{
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color = 11; // Light Cyan
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arrow = 0;
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title = "Light sources";
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width = 20;
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sort = 1;
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24 = "Claxon warning light";
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70
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{
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title = "Burning Barrel";
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width = 16;
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}
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28 = "Cage Light";
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34 = "Candle";
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35
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{
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title = "Candelabra";
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width = 16;
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}
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43
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{
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title = "Outside Lamp";
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width = 3;
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}
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46
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{
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title = "Pole Lantern";
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width = 3;
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}
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107
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{
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title = "Small Burning Torch";
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width = 0;
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}
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108
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{
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title = "Small Unlit Torch";
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width = 0;
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}
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111
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{
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title = "Medium Torch";
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width = 4;
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}
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47
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{
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title = "Large Torch";
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width = 10;
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}
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50
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{
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title = "Huge Torch";
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width = 10;
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}
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95
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{
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title = "Silver Flourescent Light";
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width = 4;
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}
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96
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{
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title = "Brass Flourescent Light";
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width = 4;
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}
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97
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{
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title = "Gold Flourescent Light";
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width = 4;
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}
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105
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{
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title = "Burning Bowl";
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width = 16;
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}
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106
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{
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title = "Burning Brazier";
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width = 10;
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}
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196
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{
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title = "Silver Tech Lamp";
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width = 11;
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}
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197
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{
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title = "Brass Tech Lamp";
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width = 8;
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}
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2028
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{
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title = "Globe Light";
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width = 16;
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}
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225
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{
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title = "Alien Spider Light";
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width = 32;
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}
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}
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decoration
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{
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color = 11; // light cyan
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arrow = 0;
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title = "Decorations";
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width = 20;
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sort = 1;
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216
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{
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title = "Sigil Banner";
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width = 24;
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}
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85
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{
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title = "Rat";
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width = 10;
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}
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82
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{
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title = "Wooden Barrel";
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width = 10;
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}
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117 = "Surgery Crab";
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68
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{
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title = "Tray";
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width = 24;
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}
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217 = "Rebel Boots";
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218 = "Rebel Helmet";
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219 = "Rebel Shirt";
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208
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{
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title = "Practice Target";
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width = 10;
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}
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194
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{
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title = "Anvil";
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width = 16;
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}
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228
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{
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title = "Ammo Filler";
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width = 12;
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}
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109 = "Ceiling Chain";
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112 = "Fountain";
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53 = "Ceiling Water Drip";
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103 = "Floor Water Drip";
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104 = "Waterfall Splash";
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164 = "Mug";
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2014 = "Water Bottle";
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165
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{
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title = "Pot";
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width = 12;
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}
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190 = "Metal Pot";
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188
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{
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title = "Pitcher";
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width = 12;
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}
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189
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{
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title = "Stool";
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width = 6;
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}
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191 = "Tub";
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}
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obstacles
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{
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color = 3; // Cyan
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arrow = 0;
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title = "Trees and Rocks";
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width = 16;
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sort = 1;
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33
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{
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title = "Tree Stub";
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width = 15;
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}
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51
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{
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title = "Palm Tree";
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width = 15;
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}
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202
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{
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title = "Big Tree";
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width = 15;
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}
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203
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{
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title = "Potted Tree";
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width = 15;
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}
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60
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{
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title = "Short Bush";
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width = 15;
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}
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62
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{
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title = "Tall Bush";
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width = 20;
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}
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215
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{
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title = "Stick in Water";
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width = 20;
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}
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98 = "Stalactite";
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161 = "Small Stalactite";
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160 = "Stalacmite";
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163 = "Stalacmite Small";
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159 = "Cave Pillar Top";
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162 = "Cave Pillar Bottom";
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99
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{
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title = "Rock 1";
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width = 20;
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}
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100
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{
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title = "Rock 2";
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width = 20;
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}
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101
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{
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title = "Rock 3";
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width = 20;
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}
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102
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{
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title = "Rock 4";
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width = 20;
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}
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29
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{
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title = "Rubble 1";
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width = 20;
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}
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30
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{
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title = "Rubble 2";
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width = 20;
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}
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31
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{
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title = "Rubble 3";
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width = 20;
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}
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32
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{
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title = "Rubble 4";
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width = 20;
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}
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36
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{
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title = "Rubble 5";
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width = 20;
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}
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37
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{
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title = "Rubble 6";
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width = 20;
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}
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41
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{
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title = "Rubble 7";
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width = 20;
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}
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42
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{
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title = "Rubble 8";
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width = 20;
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}
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}
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pillars
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{
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color = 3; // Cyan
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arrow = 0;
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title = "Pillars";
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width = 20;
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sort = 1;
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69
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{
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title = "Barricade Column";
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width = 16;
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}
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63 = "Chimneystack";
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48 = "Techno Pillar";
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54
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{
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title = "Aztec Pillar";
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width = 16;
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}
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55
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{
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title = "Damaged Aztec Pillar";
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width = 16;
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}
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56
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{
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title = "Ruined Aztec Pillar";
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width = 16;
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}
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57
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{
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title = "Huge Tech Pillar";
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width = 24;
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}
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227
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{
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title = "Huge Alien Pillar";
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width = 24;
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}
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110 = "Statue";
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44 = "Ruined Statue";
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221
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{
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title = "Alien Bubble Column";
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width = 16;
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}
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222
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{
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title = "Alien Floor Bubble";
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width = 16;
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}
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223
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{
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title = "Alien Ceiling Bubble";
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width = 16;
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}
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224
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{
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title = "Alien Asp Climber";
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width = 16;
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}
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}
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corpses
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{
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color = 4; // Red
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arrow = 0;
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title = "Corpses";
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width = 16;
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sort = 1;
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15
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{
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title = "Dead Player, disappears";
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width = 20;
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}
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18
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{
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title = "Dead Peasant, disappears";
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width = 20;
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}
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19
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{
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title = "Dead Rebel";
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width = 20;
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}
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20
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{
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title = "Dead Reaver";
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width = 20;
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}
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21
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{
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title = "Dead Acolyte, disappears";
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width = 20;
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}
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22
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{
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title = "Dead Crusader";
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width = 20;
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}
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212
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{
|
|
title = "Sacrificed Guy";
|
|
width = 20;
|
|
}
|
|
113 = "Hearts in Tank";
|
|
209 = "Huge Tank 1 has skeleton";
|
|
210 = "Huge Tank 2";
|
|
211 = "Huge Tank 3";
|
|
213 = "Tank 4 spine with organs";
|
|
214 = "Tank 5 Stumpy the Acolyte";
|
|
229 = "Tank 6 Specter";
|
|
}
|
|
|
|
rebels
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Rebels";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
9 = "Rebel 1 (summoned by beacon)";
|
|
144 = "Rebel 2";
|
|
145 = "Rebel 3";
|
|
149 = "Rebel 4";
|
|
150 = "Rebel 5";
|
|
151 = "Rebel 6";
|
|
64 = "Macil 1 Invincible (Map03,34)";
|
|
200 = "Macil 2 S (Map10)";
|
|
}
|
|
|
|
peasants
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Peasants";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
3004 = "Peasant Tan 1";
|
|
130 = "Peasant Tan 2";
|
|
131 = "Peasant Tan 3";
|
|
65 = "Peasant Red 1 (2,33 Harris/23 Tevick)";
|
|
132 = "Peasant Red 2 (4 Derwin/33 Harris)";
|
|
133 = "Peasant Red 3 (4 Worner)";
|
|
67 = "Peasant Rust 1 (2 Rowan)";
|
|
136 = "Peasant Rust 2 (2 Geoff)";
|
|
137 = "Peasant Rust 3 (4 Technician)";
|
|
66 = "Peasant Gray 1 (4 Ketrick/5 Warden/17 Medic)";
|
|
134 = "Peasant Gray 2 (4 Sammis/5 Judge)";
|
|
135 = "Peasant Gray 3 (1 Beldin)";
|
|
172 = "Peasant DGreen 1 (2 Irale/23 Richter)";
|
|
173 = "Peasant DGreen 2 (6 Weran the Rat King)";
|
|
174 = "Peasant DGreen 3 (4 Computer Tech)";
|
|
178 = "Peasant Gold 1 (11 Key Master/31 False Prg)";
|
|
179 = "Peasant Gold 2";
|
|
180 = "Peasant Gold 3";
|
|
175 = "Peasant BGreen 1 (7 False Programmer)";
|
|
176 = "Peasant BGreen 2";
|
|
177 = "Peasant BGreen 3";
|
|
181 = "Peasant Blue (2,33 Governor/8 False Prgr)";
|
|
}
|
|
|
|
npcs
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Other NPCs";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)";
|
|
155 = "Beggar 2";
|
|
156 = "Beggar 3";
|
|
157 = "Beggar 4";
|
|
158 = "Beggar 5";
|
|
204
|
|
{
|
|
title = "Kneeling Guy";
|
|
width = 6;
|
|
}
|
|
169 = "Zombie";
|
|
170 = "Zombie Spawner";
|
|
201 = "Becoming Acolyte";
|
|
72 = "Bar Keep 1 Gold (Map02,23,33)";
|
|
73 = "Armorer 2 Bright Green (Map02,23,33/10)";
|
|
74 = "Medic 3 Blue (Map02,23,33/03,10/17)";
|
|
116 = "Weapon Smith 4 Tan (Map02,23,33/03,10)";
|
|
199
|
|
{
|
|
title = "Oracle (Map12)";
|
|
width = 15;
|
|
}
|
|
}
|
|
|
|
hints
|
|
{
|
|
color = 13; // Light Magenta
|
|
arrow = 0;
|
|
title = "Explosives and Hints";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
94
|
|
{
|
|
title = "Explosive Barrel";
|
|
width = 10;
|
|
}
|
|
92 = "PowerCrystal-LowSect128Lt0";
|
|
59
|
|
{
|
|
title = "Degnin Ore - for FFG";
|
|
width = 16;
|
|
}
|
|
25
|
|
{
|
|
title = "Force Field Guard - use ore";
|
|
width = 2;
|
|
}
|
|
9001 = "Label Hint 1";
|
|
9002 = "Label Hint 2";
|
|
9003 = "Label Hint 3";
|
|
9004 = "Label Hint 4";
|
|
9005 = "Label Hint 5";
|
|
9006 = "Label Hint 6";
|
|
}
|