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BitmapImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ColorImage.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ColormapImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
DataLocation.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataLocationList.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
DataManager.cs
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Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this).
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2015-01-23 21:51:11 +00:00 |
DataReader.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
DirectoryReader.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
DynamicBitmapImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
FileImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
FlatImage.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
HighResImage.cs
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Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..)
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2014-12-30 20:39:45 +00:00 |
ImageData.cs
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Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
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2015-01-20 12:20:35 +00:00 |
ImageDataFormat.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
ImageLoadState.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PatchNames.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PK3FileImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
PK3Reader.cs
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Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
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2015-01-20 12:20:35 +00:00 |
PK3StructuredReader.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Playpal.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
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Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
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2015-01-20 12:20:35 +00:00 |
ResourceImage.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
SimpleTextureImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
SpriteImage.cs
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
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2014-04-30 10:01:22 +00:00 |
TextureImage.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
TexturePatch.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
UnknownImage.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
WADReader.cs
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Fixed (DB2 bug): the first texture of every TEXTURE1 lump should be ignored, not the first texture loaded from the first map resource. Also, said texture(s) are no longer shown in the Textures browser.
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2015-01-15 20:48:57 +00:00 |